blob: 30f854e74f2e6b7052d178813a1e4b0251fb8d20 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<float4> arg_0 : register(u0, space1);
float4 textureLoad_3bbc2b() {
int arg_1 = int(1);
float4 res = float4(arg_0.Load(int2(int(arg_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_3bbc2b()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_3bbc2b()));
}