RWByteAddressBuffer prevent_dce : register(u0); | |
RWTexture3D<int4> arg_0 : register(u0, space1); | |
int4 textureLoad_4a5c55() { | |
uint3 arg_1 = (1u).xxx; | |
int4 res = int4(arg_0.Load(int4(int3(arg_1), int(0)))); | |
return res; | |
} | |
void fragment_main() { | |
prevent_dce.Store4(0u, asuint(textureLoad_4a5c55())); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
prevent_dce.Store4(0u, asuint(textureLoad_4a5c55())); | |
} | |