blob: d1f656fe3ef2a767e01be1ffba1fd8c8f652c424 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_4ccf9a() {
uint3 arg_1 = (1u).xxx;
uint4 res = arg_0.Load(arg_1);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4ccf9a()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4ccf9a()));
return;
}