blob: 1c18aafa19c882742d16832e4daa6e36bf1bab53 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba16float, read_write>;
fn textureLoad_4e2c5c() -> vec4<f32> {
var arg_1 = vec2<i32>(1i);
var arg_2 = 1u;
var res : vec4<f32> = textureLoad(arg_0, arg_1, arg_2);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_4e2c5c();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_4e2c5c();
}