blob: e4cf8f08efff8f2db7f28dacbb229634891f93d7 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_8c6176() {
uint2 arg_1 = (1u).xx;
uint4 res = uint4(arg_0.Load(int3(int2(arg_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_8c6176());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_8c6176());
}