blob: 3632a646bd8b2b3151f3bf59fe3a196503549ad6 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float4 textureLoad_a5e0a5(texture2d<float, access::read_write> tint_symbol) {
uint2 arg_1 = uint2(1u);
float4 res = tint_symbol.read(uint2(arg_1));
return res;
}
fragment void fragment_main(device float4* tint_symbol_1 [[buffer(0)]], texture2d<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_a5e0a5(tint_symbol_2);
return;
}
kernel void compute_main(device float4* tint_symbol_3 [[buffer(0)]], texture2d<float, access::read_write> tint_symbol_4 [[texture(0)]]) {
*(tint_symbol_3) = textureLoad_a5e0a5(tint_symbol_4);
return;
}