blob: 6f49371a1b2ed30ec54065efa800d796bfea0488 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_aae9c3() {
int2 arg_1 = (1).xx;
uint arg_2 = 1u;
float4 res = arg_0.Load(int3(arg_1, int(arg_2)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_aae9c3()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_aae9c3()));
return;
}