RWByteAddressBuffer prevent_dce : register(u0); | |
RWTexture2DArray<uint4> arg_0 : register(u0, space1); | |
uint4 textureLoad_b25644() { | |
int2 arg_1 = (int(1)).xx; | |
uint arg_2 = 1u; | |
uint v = arg_2; | |
int2 v_1 = int2(arg_1); | |
uint4 res = uint4(arg_0.Load(int4(v_1, int(v), int(0)))); | |
return res; | |
} | |
void fragment_main() { | |
prevent_dce.Store4(0u, textureLoad_b25644()); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
prevent_dce.Store4(0u, textureLoad_b25644()); | |
} | |