blob: d565c64d39a86c7564b6881b3f85cbae86593d1f [file] [log] [blame]
#version 460
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec4 inner;
} prevent_dce;
layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_bba04a() {
uint arg_1 = 1u;
uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void fragment_main() {
prevent_dce.inner = textureLoad_bba04a();
}
void main() {
fragment_main();
return;
}
#version 460
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec4 inner;
} prevent_dce;
layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_bba04a() {
uint arg_1 = 1u;
uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void compute_main() {
prevent_dce.inner = textureLoad_bba04a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}