blob: b5eab5204c63f561af645a15d84bc73eb70f476a [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_bd990a() {
uint2 arg_1 = (1u).xx;
int arg_2 = 1;
uint4 res = arg_0.Load(uint3(arg_1, uint(arg_2)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_bd990a()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_bd990a()));
return;
}