blob: 0f53fcd9df734489697d43e9ef5ff8f40f374f01 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<int4> arg_0 : register(u0, space1);
int4 textureLoad_cac876() {
uint arg_1 = 1u;
int4 res = int4(arg_0.Load(int2(int(arg_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_cac876()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_cac876()));
}