blob: 31a47ac0280153ef7ae9c3ad394e936a20cf250c [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<i32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba16sint, read_write>;
fn textureLoad_d3d8fc() -> vec4<i32> {
var arg_1 = vec2<u32>(1u);
var arg_2 = 1i;
var res : vec4<i32> = textureLoad(arg_0, arg_1, arg_2);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_d3d8fc();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_d3d8fc();
}