blob: 77eafc6cdf41ab53fde95394a7fafce80e86c1d7 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_e4051a() {
uint2 arg_1 = (1u).xx;
float4 res = arg_0.Load(arg_1);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_e4051a()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_e4051a()));
return;
}