blob: be8a055ac7075eb4782ece058d19d0255dd4eb50 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_f5fbc6() {
int2 arg_1 = (1).xx;
int arg_2 = 1;
float4 res = arg_0.Load(int3(arg_1, arg_2));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f5fbc6()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f5fbc6()));
return;
}