blob: d0cb4ad8bfbbbb84e697050905521829810fcb45 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<float4> arg_0 : register(u0, space1);
float4 textureLoad_f82eb2() {
uint arg_1 = 1u;
float4 res = arg_0.Load(arg_1);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f82eb2()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f82eb2()));
return;
}