| #include <metal_stdlib> |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct S { |
| tint_array<float3, 3> val; |
| }; |
| |
| void a() { |
| int4 a_1 = int4(0); |
| int const b = a_1[0u]; |
| int4 const c = a_1.zzyy; |
| S d = S{}; |
| float3 const e = d.val[2].yzx; |
| } |