| #version 310 es | |
| struct S { | |
| vec4 a; | |
| }; | |
| layout(binding = 0, std430) | |
| buffer tint_symbol_1_1_ssbo { | |
| S tint_symbol; | |
| } v_1; | |
| void foo() { | |
| v_1.tint_symbol.a = (v_1.tint_symbol.a / 2.0f); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| } |