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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_SWAPCHAIN_H_
#define SRC_DAWN_NATIVE_SWAPCHAIN_H_
#include "dawn/native/Error.h"
#include "dawn/native/Forward.h"
#include "dawn/native/ObjectBase.h"
#include "dawn/native/dawn_platform.h"
namespace dawn::native {
MaybeError ValidateSwapChainDescriptor(const DeviceBase* device,
const Surface* surface,
const SwapChainDescriptor* descriptor);
TextureDescriptor GetSwapChainBaseTextureDescriptor(SwapChainBase* swapChain);
class SwapChainBase : public ApiObjectBase {
public:
SwapChainBase(DeviceBase* device, Surface* surface, const SwapChainDescriptor* descriptor);
static SwapChainBase* MakeError(DeviceBase* device, const SwapChainDescriptor* descriptor);
ObjectType GetType() const override;
// This is called when the swapchain is detached when one of the following happens:
//
// - The surface it is attached to is being destroyed.
// - The swapchain is being replaced by another one on the surface.
//
// Note that the surface has a Ref on the last swapchain that was used on it so the
// SwapChain destructor will only be called after one of the things above happens.
//
// The call for the detaching previous swapchain should be called inside the backend
// implementation of SwapChains. This is to allow them to acquire any resources before
// calling detach to make a seamless transition from the previous swapchain.
//
// Likewise the call for the swapchain being destroyed must be done in the backend's
// swapchain's destructor since C++ says it is UB to call virtual methods in the base class
// destructor.
void DetachFromSurface();
void SetIsAttached();
// Dawn API
void APIConfigure(wgpu::TextureFormat format,
wgpu::TextureUsage allowedUsage,
uint32_t width,
uint32_t height);
TextureBase* APIGetCurrentTexture();
TextureViewBase* APIGetCurrentTextureView();
void APIPresent();
uint32_t GetWidth() const;
uint32_t GetHeight() const;
wgpu::TextureFormat GetFormat() const;
wgpu::TextureUsage GetUsage() const;
wgpu::PresentMode GetPresentMode() const;
Surface* GetSurface() const;
bool IsAttached() const;
wgpu::BackendType GetBackendType() const;
protected:
SwapChainBase(DeviceBase* device, const SwapChainDescriptor* desc, ObjectBase::ErrorTag tag);
~SwapChainBase() override;
void DestroyImpl() override;
private:
void SetChildLabel(ApiObjectBase* child) const;
bool mAttached = false;
uint32_t mWidth;
uint32_t mHeight;
wgpu::TextureFormat mFormat;
wgpu::TextureUsage mUsage;
wgpu::PresentMode mPresentMode;
// This is a weak reference to the surface. If the surface is destroyed it will call
// DetachFromSurface and mSurface will be updated to nullptr.
Surface* mSurface = nullptr;
Ref<TextureBase> mCurrentTexture;
MaybeError ValidatePresent() const;
MaybeError ValidateGetCurrentTexture() const;
// GetCurrentTextureImpl and PresentImpl are guaranteed to be called in an interleaved manner,
// starting with GetCurrentTextureImpl.
// The returned texture must match the swapchain descriptor exactly.
ResultOrError<Ref<TextureBase>> GetCurrentTexture();
virtual ResultOrError<Ref<TextureBase>> GetCurrentTextureImpl() = 0;
ResultOrError<Ref<TextureViewBase>> GetCurrentTextureView();
// The call to present must destroy the current texture so further access to it are invalid.
virtual MaybeError PresentImpl() = 0;
// Guaranteed to be called exactly once during the lifetime of the SwapChain. After it is
// called no other virtual method can be called.
virtual void DetachFromSurfaceImpl() = 0;
};
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_SWAPCHAIN_H_