| #version 310 es | |
| layout(binding = 0, std140) | |
| uniform v_block_1_ubo { | |
| uvec4 inner[1]; | |
| } v_1; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| uvec4 v_2 = v_1.inner[0u]; | |
| uint v_3 = uint(int(v_2.x)); | |
| int u = int((v_3 + uint(1))); | |
| } |