commit | 1034514d8519061b2720c178d9806a9ff90a4db1 | [log] [tgz] |
---|---|---|
author | Ryan Harrison <rharrison@chromium.org> | Mon Sep 23 22:10:55 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Sep 23 22:10:55 2024 +0000 |
tree | f4b225e8321f99a21a5e238cf8ace50393b7e1b6 | |
parent | bb025a6ccf8c7676247afeda52febe04b20e9c89 [diff] |
[tint][ir][val] Check that compute shaders don't return anything - Updates existing tests that were violating this rule. Fixes: 369175128 Change-Id: I0bc91e8b38ba43c7b171d10ef335a7bee5fe91fd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/207816 Commit-Queue: James Price <jrprice@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org> Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.