#version 310 es | |
struct Input { | |
ivec3 position; | |
uint pad; | |
}; | |
layout(binding = 0, std430) buffer tint_symbol_block_ssbo { | |
Input inner; | |
} tint_symbol; | |
void tint_symbol_1(uvec3 id) { | |
ivec3 pos = (tint_symbol.inner.position - ivec3(0)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol_1(gl_GlobalInvocationID); | |
return; | |
} |