Fix Android monolithic build.

The main issue for Android is that the monolithic build was not being
linked against system libraries. In particular, liblog used in Log.cpp.

Changes:

The main change is in `src/cmake/BundleLibraries.cmake`. As suggested on
the issue tracker, in the function `bundle_libraries` we now collect the
system dependencies of all the bundled components and propagate that to
the monolithic library.

**Disclaimer**: this was developed with the help of an AI agent. But the
result seems reasonable and effective. I did test it using NDK 29 and
observed the log messages being properly displayed. This helped me
investigate an assertion failure. Without this fix, I was forced to
comment out the call to `__android_print_log` in `Log.cpp` which
prevented `handleAssertionFailure` from properly displaying the
assertion failure message. With this change I was able to uncomment
`__android_print_log` and get the assertion message.

Happy to adapt it in any way as necessary of course.

This is an imported pull request from
https://github.com/google/dawn/pull/60

GITHUB_PR_HEAD_SHA=bfaf374f8971f2803f7664b523409925b456c4c0
ORIGINAL_AUTHOR=Cédric Meuter <cedric.meuter@gmail.com>

Bug: 441355989
GitOrigin-RevId: b0e622184a34b91a3ef653dc00366a083a3b70d3
Change-Id: I38e99bc41b96039289cf1dbea1d322e6ee366ccd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/301215
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
1 file changed
tree: 201767a0ca2662d3c5d9cc63ddcfe8745fe4f4f3
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.