| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| device uint4* prevent_dce; |
| texture2d_array<uint, access::sample> arg_0; |
| }; |
| |
| struct VertexOutput { |
| float4 pos; |
| uint4 prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| uint4 VertexOutput_prevent_dce [[user(locn0)]] [[flat]]; |
| }; |
| |
| uint4 textureLoad_1b051f(tint_module_vars_struct tint_module_vars) { |
| int2 arg_1 = int2(1); |
| uint arg_2 = 1u; |
| uint arg_3 = 1u; |
| uint const v = arg_2; |
| uint const v_1 = arg_3; |
| uint4 res = tint_module_vars.arg_0.read(uint2(arg_1), v, v_1); |
| return res; |
| } |
| |
| fragment void fragment_main(device uint4* prevent_dce [[buffer(0)]], texture2d_array<uint, access::sample> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0}; |
| (*tint_module_vars.prevent_dce) = textureLoad_1b051f(tint_module_vars); |
| } |
| |
| kernel void compute_main(device uint4* prevent_dce [[buffer(0)]], texture2d_array<uint, access::sample> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0}; |
| (*tint_module_vars.prevent_dce) = textureLoad_1b051f(tint_module_vars); |
| } |
| |
| VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = textureLoad_1b051f(tint_module_vars); |
| return out; |
| } |
| |
| vertex vertex_main_outputs vertex_main(texture2d_array<uint, access::sample> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; |
| VertexOutput const v_2 = vertex_main_inner(tint_module_vars); |
| vertex_main_outputs tint_wrapper_result = {}; |
| tint_wrapper_result.VertexOutput_pos = v_2.pos; |
| tint_wrapper_result.VertexOutput_prevent_dce = v_2.prevent_dce; |
| return tint_wrapper_result; |
| } |