blob: 9bdecea0b009bc5041e11df4b118bd716b0ad5b1 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
uvec4 textureLoad_4f5496() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
int v_1 = arg_2;
ivec2 v_2 = ivec2(arg_1);
uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
v.tint_symbol = textureLoad_4f5496();
}
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
uvec4 textureLoad_4f5496() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
int v_1 = arg_2;
ivec2 v_2 = ivec2(arg_1);
uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_4f5496();
}