blob: 95aedf7cd1e3b30ec8ecee9b2291ea9d64903e19 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device int4* prevent_dce;
texture3d<int, access::read> arg_0;
};
struct VertexOutput {
float4 pos;
int4 prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
int4 VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
int4 textureLoad_b1bf79(tint_module_vars_struct tint_module_vars) {
int3 arg_1 = int3(1);
int4 res = tint_module_vars.arg_0.read(uint3(arg_1));
return res;
}
fragment void fragment_main(device int4* prevent_dce [[buffer(0)]], texture3d<int, access::read> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_b1bf79(tint_module_vars);
}
kernel void compute_main(device int4* prevent_dce [[buffer(0)]], texture3d<int, access::read> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_b1bf79(tint_module_vars);
}
VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureLoad_b1bf79(tint_module_vars);
return out;
}
vertex vertex_main_outputs vertex_main(texture3d<int, access::read> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
VertexOutput const v = vertex_main_inner(tint_module_vars);
vertex_main_outputs tint_wrapper_result = {};
tint_wrapper_result.VertexOutput_pos = v.pos;
tint_wrapper_result.VertexOutput_prevent_dce = v.prevent_dce;
return tint_wrapper_result;
}