blob: 1402c7071f1bef818c467b1fbf5a6341bc3be30e [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float4 textureLoad_cddf6b(texture2d<float, access::read_write> tint_symbol) {
uint2 arg_1 = uint2(1u);
float4 res = tint_symbol.read(uint2(arg_1));
return res;
}
fragment void fragment_main(device float4* tint_symbol_1 [[buffer(0)]], texture2d<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_cddf6b(tint_symbol_2);
return;
}
kernel void compute_main(device float4* tint_symbol_3 [[buffer(0)]], texture2d<float, access::read_write> tint_symbol_4 [[texture(0)]]) {
*(tint_symbol_3) = textureLoad_cddf6b(tint_symbol_4);
return;
}