commit | 983211974bc4bff16920168085070dc3f6244db6 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Thu May 14 17:24:36 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu May 14 17:24:36 2020 +0000 |
tree | 8f5abd80ad2cc3c8786a6f3aab0c9c3d6efcbefe | |
parent | 75ef5963b477ceb3cfb8e4c6c666346dba6f08cd [diff] |
Reland "Support depth32float sampling on D3D12" This is a reland of 071fe56ffe734ac04ebdfe168b27a59917f20490 It creates textures as TYPELESS if they may need reinterpretation of the bit layout. Right now only sampled Depth32Float needs this so it is special-cased. Original change's description: > Support depth32float sampling on D3D12 > > Bug: dawn:367 > Change-Id: I026e718130cbd92427c6292045fd041c878d4f77 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20840 > Commit-Queue: Austin Eng <enga@chromium.org> > Reviewed-by: Stephen White <senorblanco@chromium.org> Bug: dawn:367 Change-Id: I8b0ad465915c4476099fc1097e0cd02b23bd21b6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21640 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.