|author||Austin Eng <firstname.lastname@example.org>||Thu May 14 17:24:36 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Thu May 14 17:24:36 2020 +0000|
Reland "Support depth32float sampling on D3D12" This is a reland of 071fe56ffe734ac04ebdfe168b27a59917f20490 It creates textures as TYPELESS if they may need reinterpretation of the bit layout. Right now only sampled Depth32Float needs this so it is special-cased. Original change's description: > Support depth32float sampling on D3D12 > > Bug: dawn:367 > Change-Id: I026e718130cbd92427c6292045fd041c878d4f77 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20840 > Commit-Queue: Austin Eng <firstname.lastname@example.org> > Reviewed-by: Stephen White <email@example.com> Bug: dawn:367 Change-Id: I8b0ad465915c4476099fc1097e0cd02b23bd21b6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21640 Reviewed-by: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Rafael Cintron <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org> Commit-Queue: Austin Eng <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.