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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/tint/lang/glsl/writer/common/option_helpers.h"
#include <iostream>
#include <utility>
#include "src/tint/utils/containers/hashmap.h"
namespace tint::glsl::writer {
Result<SuccessType> ValidateBindingOptions(const Options& options) {
diag::List diagnostics;
tint::Hashmap<tint::BindingPoint, binding::BindingInfo, 8> seen_wgsl_bindings{};
tint::Hashmap<binding::BindingInfo, tint::BindingPoint, 8> seen_glsl_bindings{};
// Both wgsl_seen and glsl_seen check to see if the pair of [src, dst] are unique. If
// we have multiple entries that map the same [src, dst] pair, that's fine. We treat it as valid
// as it's possible for multiple entry points to use the remapper at the same time. If the pair
// doesn't match, then we report an error about a duplicate binding point.
auto wgsl_seen = [&diagnostics, &seen_wgsl_bindings](const tint::BindingPoint& src,
const binding::BindingInfo& dst) -> bool {
if (auto binding = seen_wgsl_bindings.Get(src)) {
if (*binding != dst) {
diagnostics.AddError(Source{}) << "found duplicate WGSL binding point: " << src;
return true;
}
}
seen_wgsl_bindings.Add(src, dst);
return false;
};
auto glsl_seen = [&diagnostics, &seen_glsl_bindings](const binding::BindingInfo& src,
const tint::BindingPoint& dst) -> bool {
if (auto binding = seen_glsl_bindings.Get(src)) {
if (*binding != dst) {
diagnostics.AddError(Source{})
<< "found duplicate GLSL binding point: [binding: " << src.binding << "]";
return true;
}
}
seen_glsl_bindings.Add(src, dst);
return false;
};
auto valid = [&wgsl_seen, &glsl_seen](const auto& hsh) -> bool {
for (const auto& it : hsh) {
const auto& src_binding = it.first;
const auto& dst_binding = it.second;
if (wgsl_seen(src_binding, dst_binding)) {
return false;
}
if (glsl_seen(dst_binding, src_binding)) {
return false;
}
}
return true;
};
if (!valid(options.bindings.uniform)) {
diagnostics.AddNote(Source{}) << "when processing uniform";
return Failure{std::move(diagnostics)};
}
if (!valid(options.bindings.storage)) {
diagnostics.AddNote(Source{}) << "when processing storage";
return Failure{std::move(diagnostics)};
}
if (!valid(options.bindings.sampler)) {
diagnostics.AddNote(Source{}) << "when processing sampler";
return Failure{std::move(diagnostics)};
}
if (!valid(options.bindings.texture)) {
diagnostics.AddNote(Source{}) << "when processing texture";
return Failure{std::move(diagnostics)};
}
if (!valid(options.bindings.storage_texture)) {
diagnostics.AddNote(Source{}) << "when processing storage_texture";
return Failure{std::move(diagnostics)};
}
for (const auto& it : options.bindings.external_texture) {
const auto& src_binding = it.first;
const auto& plane0 = it.second.plane0;
const auto& plane1 = it.second.plane1;
const auto& metadata = it.second.metadata;
// Validate with the actual source regardless of what the remapper will do
if (wgsl_seen(src_binding, plane0)) {
diagnostics.AddNote(Source{}) << "when processing external_texture";
return Failure{std::move(diagnostics)};
}
if (glsl_seen(plane0, src_binding)) {
diagnostics.AddNote(Source{}) << "when processing external_texture";
return Failure{std::move(diagnostics)};
}
if (glsl_seen(plane1, src_binding)) {
diagnostics.AddNote(Source{}) << "when processing external_texture";
return Failure{std::move(diagnostics)};
}
if (glsl_seen(metadata, src_binding)) {
diagnostics.AddNote(Source{}) << "when processing external_texture";
return Failure{std::move(diagnostics)};
}
}
return Success;
}
// The remapped binding data and external texture data need to coordinate in order to put
// things in the correct place when we're done. When the data comes in we have a list of all WGSL
// origin (group,binding) pairs to GLSL (binding) in the `uniform`, `storage`, `texture`, and
// `sampler` arrays.
void PopulateBindingInfo(const Options& options,
RemapperData& remapper_data,
tint::transform::multiplanar::BindingsMap& multiplanar_map) {
auto create_remappings = [&remapper_data](const auto& hsh) {
for (const auto& it : hsh) {
const BindingPoint& src_binding_point = it.first;
const binding::Uniform& dst_binding_point = it.second;
// Bindings which go to the same slot in GLSL do not need to be re-bound.
if (src_binding_point.group == 0 &&
src_binding_point.binding == dst_binding_point.binding) {
continue;
}
remapper_data.emplace(src_binding_point, BindingPoint{0, dst_binding_point.binding});
}
};
create_remappings(options.bindings.uniform);
create_remappings(options.bindings.storage);
create_remappings(options.bindings.texture);
create_remappings(options.bindings.storage_texture);
create_remappings(options.bindings.sampler);
// External textures are re-bound to their plane0 location
for (const auto& it : options.bindings.external_texture) {
const BindingPoint& src_binding_point = it.first;
const binding::BindingInfo& plane0 = it.second.plane0;
const binding::BindingInfo& plane1 = it.second.plane1;
const binding::BindingInfo& metadata = it.second.metadata;
const BindingPoint plane0_binding_point{0, plane0.binding};
const BindingPoint plane1_binding_point{0, plane1.binding};
const BindingPoint metadata_binding_point{0, metadata.binding};
// Use the re-bound glsl plane0 value for the lookup key.
multiplanar_map.emplace(BindingPoint{0, plane0_binding_point.binding},
tint::transform::multiplanar::BindingPoints{
plane1_binding_point, metadata_binding_point});
// Bindings which go to the same slot in GLSL do not need to be re-bound.
if (src_binding_point == plane0_binding_point) {
continue;
}
remapper_data.emplace(src_binding_point, plane0_binding_point);
}
// Update the non-plane1 bindings in the combined texture sampler info to be the
// remapped bindings.
for (const auto& it : options.bindings.sampler_texture_to_name) {
auto pair = it.first;
auto name = it.second;
// Move the non-external textures to the new binding points
if (!pair.is_external_plane1) {
pair.texture.group = 0;
pair.sampler.group = 0;
auto tex = options.bindings.texture.find(pair.texture);
if (tex != options.bindings.texture.end()) {
pair.texture.binding = tex->second.binding;
}
auto samp = options.bindings.sampler.find(pair.sampler);
if (samp != options.bindings.sampler.end()) {
pair.sampler.binding = samp->second.binding;
}
}
}
}
} // namespace tint::glsl::writer