| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/tint/lang/glsl/writer/common/option_helpers.h" |
| |
| #include <iostream> |
| #include <utility> |
| |
| #include "src/tint/utils/containers/hashmap.h" |
| |
| namespace tint::glsl::writer { |
| |
| Result<SuccessType> ValidateBindingOptions(const Options& options) { |
| diag::List diagnostics; |
| |
| tint::Hashmap<tint::BindingPoint, binding::BindingInfo, 8> seen_wgsl_bindings{}; |
| tint::Hashmap<binding::BindingInfo, tint::BindingPoint, 8> seen_glsl_bindings{}; |
| |
| // Both wgsl_seen and glsl_seen check to see if the pair of [src, dst] are unique. If |
| // we have multiple entries that map the same [src, dst] pair, that's fine. We treat it as valid |
| // as it's possible for multiple entry points to use the remapper at the same time. If the pair |
| // doesn't match, then we report an error about a duplicate binding point. |
| auto wgsl_seen = [&diagnostics, &seen_wgsl_bindings](const tint::BindingPoint& src, |
| const binding::BindingInfo& dst) -> bool { |
| if (auto binding = seen_wgsl_bindings.Get(src)) { |
| if (*binding != dst) { |
| diagnostics.AddError(Source{}) << "found duplicate WGSL binding point: " << src; |
| return true; |
| } |
| } |
| seen_wgsl_bindings.Add(src, dst); |
| return false; |
| }; |
| |
| auto glsl_seen = [&diagnostics, &seen_glsl_bindings](const binding::BindingInfo& src, |
| const tint::BindingPoint& dst) -> bool { |
| if (auto binding = seen_glsl_bindings.Get(src)) { |
| if (*binding != dst) { |
| diagnostics.AddError(Source{}) |
| << "found duplicate GLSL binding point: [binding: " << src.binding << "]"; |
| return true; |
| } |
| } |
| seen_glsl_bindings.Add(src, dst); |
| return false; |
| }; |
| |
| auto valid = [&wgsl_seen, &glsl_seen](const auto& hsh) -> bool { |
| for (const auto& it : hsh) { |
| const auto& src_binding = it.first; |
| const auto& dst_binding = it.second; |
| |
| if (wgsl_seen(src_binding, dst_binding)) { |
| return false; |
| } |
| |
| if (glsl_seen(dst_binding, src_binding)) { |
| return false; |
| } |
| } |
| return true; |
| }; |
| |
| if (!valid(options.bindings.uniform)) { |
| diagnostics.AddNote(Source{}) << "when processing uniform"; |
| return Failure{std::move(diagnostics)}; |
| } |
| if (!valid(options.bindings.storage)) { |
| diagnostics.AddNote(Source{}) << "when processing storage"; |
| return Failure{std::move(diagnostics)}; |
| } |
| |
| if (!valid(options.bindings.sampler)) { |
| diagnostics.AddNote(Source{}) << "when processing sampler"; |
| return Failure{std::move(diagnostics)}; |
| } |
| |
| if (!valid(options.bindings.texture)) { |
| diagnostics.AddNote(Source{}) << "when processing texture"; |
| return Failure{std::move(diagnostics)}; |
| } |
| if (!valid(options.bindings.storage_texture)) { |
| diagnostics.AddNote(Source{}) << "when processing storage_texture"; |
| return Failure{std::move(diagnostics)}; |
| } |
| |
| for (const auto& it : options.bindings.external_texture) { |
| const auto& src_binding = it.first; |
| const auto& plane0 = it.second.plane0; |
| const auto& plane1 = it.second.plane1; |
| const auto& metadata = it.second.metadata; |
| |
| // Validate with the actual source regardless of what the remapper will do |
| if (wgsl_seen(src_binding, plane0)) { |
| diagnostics.AddNote(Source{}) << "when processing external_texture"; |
| return Failure{std::move(diagnostics)}; |
| } |
| |
| if (glsl_seen(plane0, src_binding)) { |
| diagnostics.AddNote(Source{}) << "when processing external_texture"; |
| return Failure{std::move(diagnostics)}; |
| } |
| if (glsl_seen(plane1, src_binding)) { |
| diagnostics.AddNote(Source{}) << "when processing external_texture"; |
| return Failure{std::move(diagnostics)}; |
| } |
| if (glsl_seen(metadata, src_binding)) { |
| diagnostics.AddNote(Source{}) << "when processing external_texture"; |
| return Failure{std::move(diagnostics)}; |
| } |
| } |
| |
| return Success; |
| } |
| |
| // The remapped binding data and external texture data need to coordinate in order to put |
| // things in the correct place when we're done. When the data comes in we have a list of all WGSL |
| // origin (group,binding) pairs to GLSL (binding) in the `uniform`, `storage`, `texture`, and |
| // `sampler` arrays. |
| void PopulateBindingInfo(const Options& options, |
| RemapperData& remapper_data, |
| tint::transform::multiplanar::BindingsMap& multiplanar_map) { |
| auto create_remappings = [&remapper_data](const auto& hsh) { |
| for (const auto& it : hsh) { |
| const BindingPoint& src_binding_point = it.first; |
| const binding::Uniform& dst_binding_point = it.second; |
| |
| // Bindings which go to the same slot in GLSL do not need to be re-bound. |
| if (src_binding_point.group == 0 && |
| src_binding_point.binding == dst_binding_point.binding) { |
| continue; |
| } |
| |
| remapper_data.emplace(src_binding_point, BindingPoint{0, dst_binding_point.binding}); |
| } |
| }; |
| |
| create_remappings(options.bindings.uniform); |
| create_remappings(options.bindings.storage); |
| create_remappings(options.bindings.texture); |
| create_remappings(options.bindings.storage_texture); |
| create_remappings(options.bindings.sampler); |
| |
| // External textures are re-bound to their plane0 location |
| for (const auto& it : options.bindings.external_texture) { |
| const BindingPoint& src_binding_point = it.first; |
| |
| const binding::BindingInfo& plane0 = it.second.plane0; |
| const binding::BindingInfo& plane1 = it.second.plane1; |
| const binding::BindingInfo& metadata = it.second.metadata; |
| |
| const BindingPoint plane0_binding_point{0, plane0.binding}; |
| const BindingPoint plane1_binding_point{0, plane1.binding}; |
| const BindingPoint metadata_binding_point{0, metadata.binding}; |
| |
| // Use the re-bound glsl plane0 value for the lookup key. |
| multiplanar_map.emplace(BindingPoint{0, plane0_binding_point.binding}, |
| tint::transform::multiplanar::BindingPoints{ |
| plane1_binding_point, metadata_binding_point}); |
| |
| // Bindings which go to the same slot in GLSL do not need to be re-bound. |
| if (src_binding_point == plane0_binding_point) { |
| continue; |
| } |
| |
| remapper_data.emplace(src_binding_point, plane0_binding_point); |
| } |
| |
| // Update the non-plane1 bindings in the combined texture sampler info to be the |
| // remapped bindings. |
| for (const auto& it : options.bindings.sampler_texture_to_name) { |
| auto pair = it.first; |
| auto name = it.second; |
| |
| // Move the non-external textures to the new binding points |
| if (!pair.is_external_plane1) { |
| pair.texture.group = 0; |
| pair.sampler.group = 0; |
| |
| auto tex = options.bindings.texture.find(pair.texture); |
| if (tex != options.bindings.texture.end()) { |
| pair.texture.binding = tex->second.binding; |
| } |
| |
| auto samp = options.bindings.sampler.find(pair.sampler); |
| if (samp != options.bindings.sampler.end()) { |
| pair.sampler.binding = samp->second.binding; |
| } |
| } |
| } |
| } |
| |
| } // namespace tint::glsl::writer |