| // Copyright 2022 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <string> |
| |
| #include "src/tint/cmd/bench/bench.h" |
| #include "src/tint/lang/glsl/writer/helpers/generate_bindings.h" |
| #include "src/tint/lang/glsl/writer/writer.h" |
| #include "src/tint/lang/wgsl/ast/identifier.h" |
| #include "src/tint/lang/wgsl/ast/module.h" |
| #include "src/tint/lang/wgsl/ast/transform/manager.h" |
| #include "src/tint/lang/wgsl/ast/transform/single_entry_point.h" |
| #include "src/tint/lang/wgsl/inspector/inspector.h" |
| #include "src/tint/lang/wgsl/reader/reader.h" |
| |
| namespace tint::glsl::writer { |
| namespace { |
| |
| void GenerateGLSL(benchmark::State& state, std::string input_name) { |
| auto res = bench::GetWgslProgram(input_name); |
| if (res != Success) { |
| state.SkipWithError(res.Failure().reason.Str()); |
| return; |
| } |
| |
| // Generate the input program and generator options for each entry point. |
| std::vector<Program> programs; |
| std::vector<Options> options; |
| std::vector<std::string> names; |
| tint::inspector::Inspector inspector(res->program); |
| for (auto ep : inspector.GetEntryPoints()) { |
| tint::glsl::writer::Options gen_options = {}; |
| gen_options.bindings = tint::glsl::writer::GenerateBindings(res->program); |
| gen_options.bindings.texture_builtins_from_uniform.ubo_binding = {4u, 0u}; |
| |
| auto textureBuiltinsFromUniformData = inspector.GetTextureQueries(ep.name); |
| if (!textureBuiltinsFromUniformData.empty()) { |
| for (size_t i = 0; i < textureBuiltinsFromUniformData.size(); ++i) { |
| const auto& info = textureBuiltinsFromUniformData[i]; |
| |
| // This is the unmodified binding point from the WGSL shader. |
| tint::BindingPoint srcBindingPoint{info.group, info.binding}; |
| gen_options.bindings.texture_builtins_from_uniform.ubo_bindingpoint_ordering |
| .emplace_back(srcBindingPoint); |
| } |
| } |
| |
| // Run single entry point to strip the program down to a single entry point. |
| tint::ast::transform::Manager manager; |
| tint::ast::transform::DataMap inputs; |
| tint::ast::transform::DataMap outputs; |
| inputs.Add<tint::ast::transform::SingleEntryPoint::Config>(ep.name); |
| manager.Add<tint::ast::transform::SingleEntryPoint>(); |
| auto program = manager.Run(res->program, inputs, outputs); |
| |
| programs.push_back(std::move(program)); |
| options.push_back(gen_options); |
| names.push_back(ep.name); |
| } |
| |
| for (auto _ : state) { |
| for (uint32_t i = 0; i < programs.size(); i++) { |
| // Convert the AST program to an IR module. |
| auto ir = tint::wgsl::reader::ProgramToLoweredIR(programs[i]); |
| if (ir != Success) { |
| state.SkipWithError(ir.Failure().reason.Str()); |
| return; |
| } |
| |
| // Generate GLSL. |
| auto gen_res = Generate(ir.Get(), options[i], names[i]); |
| if (gen_res != Success) { |
| state.SkipWithError(gen_res.Failure().reason.Str()); |
| } |
| } |
| } |
| } |
| |
| TINT_BENCHMARK_PROGRAMS(GenerateGLSL); |
| |
| } // namespace |
| } // namespace tint::glsl::writer |