blob: 260381a545c1f433afd2bde26ccca345f8cd04fd [file] [log] [blame]
// Copyright 2022 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <string>
#include "src/tint/cmd/bench/bench.h"
#include "src/tint/lang/glsl/writer/helpers/generate_bindings.h"
#include "src/tint/lang/glsl/writer/writer.h"
#include "src/tint/lang/wgsl/ast/identifier.h"
#include "src/tint/lang/wgsl/ast/module.h"
#include "src/tint/lang/wgsl/ast/transform/manager.h"
#include "src/tint/lang/wgsl/ast/transform/single_entry_point.h"
#include "src/tint/lang/wgsl/inspector/inspector.h"
#include "src/tint/lang/wgsl/reader/reader.h"
namespace tint::glsl::writer {
namespace {
void GenerateGLSL(benchmark::State& state, std::string input_name) {
auto res = bench::GetWgslProgram(input_name);
if (res != Success) {
state.SkipWithError(res.Failure().reason.Str());
return;
}
// Generate the input program and generator options for each entry point.
std::vector<Program> programs;
std::vector<Options> options;
std::vector<std::string> names;
tint::inspector::Inspector inspector(res->program);
for (auto ep : inspector.GetEntryPoints()) {
tint::glsl::writer::Options gen_options = {};
gen_options.bindings = tint::glsl::writer::GenerateBindings(res->program);
gen_options.bindings.texture_builtins_from_uniform.ubo_binding = {4u, 0u};
auto textureBuiltinsFromUniformData = inspector.GetTextureQueries(ep.name);
if (!textureBuiltinsFromUniformData.empty()) {
for (size_t i = 0; i < textureBuiltinsFromUniformData.size(); ++i) {
const auto& info = textureBuiltinsFromUniformData[i];
// This is the unmodified binding point from the WGSL shader.
tint::BindingPoint srcBindingPoint{info.group, info.binding};
gen_options.bindings.texture_builtins_from_uniform.ubo_bindingpoint_ordering
.emplace_back(srcBindingPoint);
}
}
// Run single entry point to strip the program down to a single entry point.
tint::ast::transform::Manager manager;
tint::ast::transform::DataMap inputs;
tint::ast::transform::DataMap outputs;
inputs.Add<tint::ast::transform::SingleEntryPoint::Config>(ep.name);
manager.Add<tint::ast::transform::SingleEntryPoint>();
auto program = manager.Run(res->program, inputs, outputs);
programs.push_back(std::move(program));
options.push_back(gen_options);
names.push_back(ep.name);
}
for (auto _ : state) {
for (uint32_t i = 0; i < programs.size(); i++) {
// Convert the AST program to an IR module.
auto ir = tint::wgsl::reader::ProgramToLoweredIR(programs[i]);
if (ir != Success) {
state.SkipWithError(ir.Failure().reason.Str());
return;
}
// Generate GLSL.
auto gen_res = Generate(ir.Get(), options[i], names[i]);
if (gen_res != Success) {
state.SkipWithError(gen_res.Failure().reason.Str());
}
}
}
}
TINT_BENCHMARK_PROGRAMS(GenerateGLSL);
} // namespace
} // namespace tint::glsl::writer