| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/PerStage.h" |
| |
| namespace dawn::native { |
| |
| BitSetIterator<kNumStages, SingleShaderStage> IterateStages(wgpu::ShaderStage stages) { |
| std::bitset<kNumStages> bits(static_cast<uint32_t>(stages)); |
| return BitSetIterator<kNumStages, SingleShaderStage>(bits); |
| } |
| |
| wgpu::ShaderStage StageBit(SingleShaderStage stage) { |
| ASSERT(static_cast<uint32_t>(stage) < kNumStages); |
| return static_cast<wgpu::ShaderStage>(1 << static_cast<uint32_t>(stage)); |
| } |
| |
| } // namespace dawn::native |