blob: 0bda014d010df364467b857cdcc389f2e4292580 [file] [log] [blame]
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This file contains test for deprecated parts of Dawn's API while following WebGPU's evolution.
// It contains test for the "old" behavior that will be deleted once users are migrated, tests that
// a deprecation warning is emitted when the "old" behavior is used, and tests that an error is
// emitted when both the old and the new behavior are used (when applicable).
#include "tests/DawnTest.h"
#include "common/Constants.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/WGPUHelpers.h"
#include <cmath>
class DeprecationTests : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
// Skip when validation is off because warnings might be emitted during validation calls
DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("skip_validation"));
}
};
// Test that using size=0 to indicate default size in setVertexBuffer and setIndexBuffer is
// deprecated.
TEST_P(DeprecationTests, SetBufferWithZeroSizeAsDefault) {
wgpu::BufferDescriptor bufferDesc;
bufferDesc.size = 128;
bufferDesc.usage = wgpu::BufferUsage::Index | wgpu::BufferUsage::Vertex;
wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass;
{
// Control case, use wgpu::kWholeSize to indicate default size.
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, wgpu::kWholeSize);
pass.SetVertexBuffer(0, buffer, 0, wgpu::kWholeSize);
pass.EndPass();
}
{
// Control case, omitting size parameter to indicate default size.
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0);
pass.SetVertexBuffer(0, buffer, 0);
pass.EndPass();
}
{
// Error case, use 0 to indicate default size will cause deprecated warning.
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
EXPECT_DEPRECATION_WARNING(pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 0, 0));
EXPECT_DEPRECATION_WARNING(pass.SetVertexBuffer(0, buffer, 0, 0));
pass.EndPass();
}
}
DAWN_INSTANTIATE_TEST(DeprecationTests,
D3D12Backend(),
MetalBackend(),
NullBackend(),
OpenGLBackend(),
OpenGLESBackend(),
VulkanBackend());