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// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULE_MOCK_H_
#define TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULE_MOCK_H_
#include "dawn_native/Device.h"
#include "dawn_native/Error.h"
#include "dawn_native/ShaderModule.h"
#include <memory>
#include <gmock/gmock.h>
namespace dawn_native {
class ShaderModuleMock : public ShaderModuleBase {
public:
ShaderModuleMock(DeviceBase* device);
~ShaderModuleMock() override = default;
MOCK_METHOD(void, DestroyImpl, (), (override));
// Creates a shader module mock based on the wgsl source.
static ResultOrError<Ref<ShaderModuleMock>> Create(DeviceBase* device, const char* source);
};
} // namespace dawn_native
#endif // TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULE_MOCK_H_