| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| uvec3 tint_symbol; |
| } v; |
| uvec3 countLeadingZeros_ab6345() { |
| uvec3 arg_0 = uvec3(1u); |
| uvec3 v_1 = arg_0; |
| uint v_2 = (((v_1 <= uvec3(65535u)).x) ? (uvec3(16u).x) : (uvec3(0u).x)); |
| uint v_3 = (((v_1 <= uvec3(65535u)).y) ? (uvec3(16u).y) : (uvec3(0u).y)); |
| uvec3 v_4 = uvec3(v_2, v_3, (((v_1 <= uvec3(65535u)).z) ? (uvec3(16u).z) : (uvec3(0u).z))); |
| uint v_5 = ((((v_1 << v_4) <= uvec3(16777215u)).x) ? (uvec3(8u).x) : (uvec3(0u).x)); |
| uint v_6 = ((((v_1 << v_4) <= uvec3(16777215u)).y) ? (uvec3(8u).y) : (uvec3(0u).y)); |
| uvec3 v_7 = uvec3(v_5, v_6, ((((v_1 << v_4) <= uvec3(16777215u)).z) ? (uvec3(8u).z) : (uvec3(0u).z))); |
| uint v_8 = (((((v_1 << v_4) << v_7) <= uvec3(268435455u)).x) ? (uvec3(4u).x) : (uvec3(0u).x)); |
| uint v_9 = (((((v_1 << v_4) << v_7) <= uvec3(268435455u)).y) ? (uvec3(4u).y) : (uvec3(0u).y)); |
| uvec3 v_10 = uvec3(v_8, v_9, (((((v_1 << v_4) << v_7) <= uvec3(268435455u)).z) ? (uvec3(4u).z) : (uvec3(0u).z))); |
| uint v_11 = ((((((v_1 << v_4) << v_7) << v_10) <= uvec3(1073741823u)).x) ? (uvec3(2u).x) : (uvec3(0u).x)); |
| uint v_12 = ((((((v_1 << v_4) << v_7) << v_10) <= uvec3(1073741823u)).y) ? (uvec3(2u).y) : (uvec3(0u).y)); |
| uvec3 v_13 = uvec3(v_11, v_12, ((((((v_1 << v_4) << v_7) << v_10) <= uvec3(1073741823u)).z) ? (uvec3(2u).z) : (uvec3(0u).z))); |
| uint v_14 = (((((((v_1 << v_4) << v_7) << v_10) << v_13) <= uvec3(2147483647u)).x) ? (uvec3(1u).x) : (uvec3(0u).x)); |
| uint v_15 = (((((((v_1 << v_4) << v_7) << v_10) << v_13) <= uvec3(2147483647u)).y) ? (uvec3(1u).y) : (uvec3(0u).y)); |
| uvec3 v_16 = uvec3(v_14, v_15, (((((((v_1 << v_4) << v_7) << v_10) << v_13) <= uvec3(2147483647u)).z) ? (uvec3(1u).z) : (uvec3(0u).z))); |
| uint v_17 = (((((((v_1 << v_4) << v_7) << v_10) << v_13) == uvec3(0u)).x) ? (uvec3(1u).x) : (uvec3(0u).x)); |
| uint v_18 = (((((((v_1 << v_4) << v_7) << v_10) << v_13) == uvec3(0u)).y) ? (uvec3(1u).y) : (uvec3(0u).y)); |
| uvec3 v_19 = uvec3(v_17, v_18, (((((((v_1 << v_4) << v_7) << v_10) << v_13) == uvec3(0u)).z) ? (uvec3(1u).z) : (uvec3(0u).z))); |
| uvec3 res = ((v_4 | (v_7 | (v_10 | (v_13 | (v_16 | v_19))))) + v_19); |
| return res; |
| } |
| void main() { |
| v.tint_symbol = countLeadingZeros_ab6345(); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: '<=' : wrong operand types: no operation '<=' exists that takes a left-hand operand of type ' temp highp 3-component vector of uint' and a right operand of type ' const 3-component vector of uint' (or there is no acceptable conversion) |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| uvec3 tint_symbol; |
| } v; |
| uvec3 countLeadingZeros_ab6345() { |
| uvec3 arg_0 = uvec3(1u); |
| uvec3 v_1 = arg_0; |
| uint v_2 = (((v_1 <= uvec3(65535u)).x) ? (uvec3(16u).x) : (uvec3(0u).x)); |
| uint v_3 = (((v_1 <= uvec3(65535u)).y) ? (uvec3(16u).y) : (uvec3(0u).y)); |
| uvec3 v_4 = uvec3(v_2, v_3, (((v_1 <= uvec3(65535u)).z) ? (uvec3(16u).z) : (uvec3(0u).z))); |
| uint v_5 = ((((v_1 << v_4) <= uvec3(16777215u)).x) ? (uvec3(8u).x) : (uvec3(0u).x)); |
| uint v_6 = ((((v_1 << v_4) <= uvec3(16777215u)).y) ? (uvec3(8u).y) : (uvec3(0u).y)); |
| uvec3 v_7 = uvec3(v_5, v_6, ((((v_1 << v_4) <= uvec3(16777215u)).z) ? (uvec3(8u).z) : (uvec3(0u).z))); |
| uint v_8 = (((((v_1 << v_4) << v_7) <= uvec3(268435455u)).x) ? (uvec3(4u).x) : (uvec3(0u).x)); |
| uint v_9 = (((((v_1 << v_4) << v_7) <= uvec3(268435455u)).y) ? (uvec3(4u).y) : (uvec3(0u).y)); |
| uvec3 v_10 = uvec3(v_8, v_9, (((((v_1 << v_4) << v_7) <= uvec3(268435455u)).z) ? (uvec3(4u).z) : (uvec3(0u).z))); |
| uint v_11 = ((((((v_1 << v_4) << v_7) << v_10) <= uvec3(1073741823u)).x) ? (uvec3(2u).x) : (uvec3(0u).x)); |
| uint v_12 = ((((((v_1 << v_4) << v_7) << v_10) <= uvec3(1073741823u)).y) ? (uvec3(2u).y) : (uvec3(0u).y)); |
| uvec3 v_13 = uvec3(v_11, v_12, ((((((v_1 << v_4) << v_7) << v_10) <= uvec3(1073741823u)).z) ? (uvec3(2u).z) : (uvec3(0u).z))); |
| uint v_14 = (((((((v_1 << v_4) << v_7) << v_10) << v_13) <= uvec3(2147483647u)).x) ? (uvec3(1u).x) : (uvec3(0u).x)); |
| uint v_15 = (((((((v_1 << v_4) << v_7) << v_10) << v_13) <= uvec3(2147483647u)).y) ? (uvec3(1u).y) : (uvec3(0u).y)); |
| uvec3 v_16 = uvec3(v_14, v_15, (((((((v_1 << v_4) << v_7) << v_10) << v_13) <= uvec3(2147483647u)).z) ? (uvec3(1u).z) : (uvec3(0u).z))); |
| uint v_17 = (((((((v_1 << v_4) << v_7) << v_10) << v_13) == uvec3(0u)).x) ? (uvec3(1u).x) : (uvec3(0u).x)); |
| uint v_18 = (((((((v_1 << v_4) << v_7) << v_10) << v_13) == uvec3(0u)).y) ? (uvec3(1u).y) : (uvec3(0u).y)); |
| uvec3 v_19 = uvec3(v_17, v_18, (((((((v_1 << v_4) << v_7) << v_10) << v_13) == uvec3(0u)).z) ? (uvec3(1u).z) : (uvec3(0u).z))); |
| uvec3 res = ((v_4 | (v_7 | (v_10 | (v_13 | (v_16 | v_19))))) + v_19); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.tint_symbol = countLeadingZeros_ab6345(); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:10: '<=' : wrong operand types: no operation '<=' exists that takes a left-hand operand of type ' temp highp 3-component vector of uint' and a right operand of type ' const 3-component vector of uint' (or there is no acceptable conversion) |
| ERROR: 0:10: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| uvec3 prevent_dce; |
| }; |
| |
| layout(location = 0) flat out uvec3 vertex_main_loc0_Output; |
| uvec3 countLeadingZeros_ab6345() { |
| uvec3 arg_0 = uvec3(1u); |
| uvec3 v = arg_0; |
| uint v_1 = (((v <= uvec3(65535u)).x) ? (uvec3(16u).x) : (uvec3(0u).x)); |
| uint v_2 = (((v <= uvec3(65535u)).y) ? (uvec3(16u).y) : (uvec3(0u).y)); |
| uvec3 v_3 = uvec3(v_1, v_2, (((v <= uvec3(65535u)).z) ? (uvec3(16u).z) : (uvec3(0u).z))); |
| uint v_4 = ((((v << v_3) <= uvec3(16777215u)).x) ? (uvec3(8u).x) : (uvec3(0u).x)); |
| uint v_5 = ((((v << v_3) <= uvec3(16777215u)).y) ? (uvec3(8u).y) : (uvec3(0u).y)); |
| uvec3 v_6 = uvec3(v_4, v_5, ((((v << v_3) <= uvec3(16777215u)).z) ? (uvec3(8u).z) : (uvec3(0u).z))); |
| uint v_7 = (((((v << v_3) << v_6) <= uvec3(268435455u)).x) ? (uvec3(4u).x) : (uvec3(0u).x)); |
| uint v_8 = (((((v << v_3) << v_6) <= uvec3(268435455u)).y) ? (uvec3(4u).y) : (uvec3(0u).y)); |
| uvec3 v_9 = uvec3(v_7, v_8, (((((v << v_3) << v_6) <= uvec3(268435455u)).z) ? (uvec3(4u).z) : (uvec3(0u).z))); |
| uint v_10 = ((((((v << v_3) << v_6) << v_9) <= uvec3(1073741823u)).x) ? (uvec3(2u).x) : (uvec3(0u).x)); |
| uint v_11 = ((((((v << v_3) << v_6) << v_9) <= uvec3(1073741823u)).y) ? (uvec3(2u).y) : (uvec3(0u).y)); |
| uvec3 v_12 = uvec3(v_10, v_11, ((((((v << v_3) << v_6) << v_9) <= uvec3(1073741823u)).z) ? (uvec3(2u).z) : (uvec3(0u).z))); |
| uint v_13 = (((((((v << v_3) << v_6) << v_9) << v_12) <= uvec3(2147483647u)).x) ? (uvec3(1u).x) : (uvec3(0u).x)); |
| uint v_14 = (((((((v << v_3) << v_6) << v_9) << v_12) <= uvec3(2147483647u)).y) ? (uvec3(1u).y) : (uvec3(0u).y)); |
| uvec3 v_15 = uvec3(v_13, v_14, (((((((v << v_3) << v_6) << v_9) << v_12) <= uvec3(2147483647u)).z) ? (uvec3(1u).z) : (uvec3(0u).z))); |
| uint v_16 = (((((((v << v_3) << v_6) << v_9) << v_12) == uvec3(0u)).x) ? (uvec3(1u).x) : (uvec3(0u).x)); |
| uint v_17 = (((((((v << v_3) << v_6) << v_9) << v_12) == uvec3(0u)).y) ? (uvec3(1u).y) : (uvec3(0u).y)); |
| uvec3 v_18 = uvec3(v_16, v_17, (((((((v << v_3) << v_6) << v_9) << v_12) == uvec3(0u)).z) ? (uvec3(1u).z) : (uvec3(0u).z))); |
| uvec3 res = ((v_3 | (v_6 | (v_9 | (v_12 | (v_15 | v_18))))) + v_18); |
| return res; |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), uvec3(0u)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = countLeadingZeros_ab6345(); |
| return tint_symbol; |
| } |
| void main() { |
| VertexOutput v_19 = vertex_main_inner(); |
| gl_Position = v_19.pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| vertex_main_loc0_Output = v_19.prevent_dce; |
| gl_PointSize = 1.0f; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:13: '<=' : wrong operand types: no operation '<=' exists that takes a left-hand operand of type ' temp highp 3-component vector of uint' and a right operand of type ' const 3-component vector of uint' (or there is no acceptable conversion) |
| ERROR: 0:13: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |