blob: 5f587159a34003fb3050bcd0ad0108bb92c5753a [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint2 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint2 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
uint2 firstLeadingBit_6fe804() {
uint2 arg_0 = (1u).xx;
uint2 v = arg_0;
uint2 v_1 = ((((v & (4294901760u).xx) == (0u).xx)) ? ((0u).xx) : ((16u).xx));
uint2 v_2 = (((((v >> v_1) & (65280u).xx) == (0u).xx)) ? ((0u).xx) : ((8u).xx));
uint2 v_3 = ((((((v >> v_1) >> v_2) & (240u).xx) == (0u).xx)) ? ((0u).xx) : ((4u).xx));
uint2 v_4 = (((((((v >> v_1) >> v_2) >> v_3) & (12u).xx) == (0u).xx)) ? ((0u).xx) : ((2u).xx));
uint2 res = (((((((v >> v_1) >> v_2) >> v_3) >> v_4) == (0u).xx)) ? ((4294967295u).xx) : ((v_1 | (v_2 | (v_3 | (v_4 | ((((((((v >> v_1) >> v_2) >> v_3) >> v_4) & (2u).xx) == (0u).xx)) ? ((0u).xx) : ((1u).xx))))))));
return res;
}
void fragment_main() {
prevent_dce.Store2(0u, firstLeadingBit_6fe804());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store2(0u, firstLeadingBit_6fe804());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = firstLeadingBit_6fe804();
VertexOutput v_5 = tint_symbol;
return v_5;
}
vertex_main_outputs vertex_main() {
VertexOutput v_6 = vertex_main_inner();
VertexOutput v_7 = v_6;
VertexOutput v_8 = v_6;
vertex_main_outputs v_9 = {v_8.prevent_dce, v_7.pos};
return v_9;
}