#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
vec2 tint_bitcast_from_f16(f16vec4 src) { | |
uvec2 r = uvec2(packFloat2x16(src.xy), packFloat2x16(src.zw)); | |
return uintBitsToFloat(r); | |
} | |
void f() { | |
f16vec4 a = f16vec4(1.0hf, 2.0hf, 3.0hf, -4.0hf); | |
vec2 b = tint_bitcast_from_f16(a); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |