)]}'
{
  "commit": "9affa89ecb5a1fc4f7d8374c40cb23c3b87bb115",
  "tree": "95055dd8c254f35edfce9d3ba087dc09f3f47c8b",
  "parents": [
    "c7e4f504d6d9fdc0b32be085f70f87359e528aee"
  ],
  "author": {
    "name": "Antonio Maiorano",
    "email": "amaiorano@google.com",
    "time": "Tue Jun 23 11:05:51 2026 -0700"
  },
  "committer": {
    "name": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Tue Jun 23 11:05:51 2026 -0700"
  },
  "message": "Fix DXC build (again)\n\nChris B. made a couple more changes to the new system header include\ncode in DXC with\nhttps://github.com/microsoft/DirectXShaderCompiler/pull/8540. Fixed our\nGN build to mimic these changes.\n\nBug: None\nChange-Id: I02f25e664cc5ef520b46639bc6eda18adb870c50\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/319235\nAuto-Submit: Antonio Maiorano \u003camaiorano@google.com\u003e\nReviewed-by: James Price \u003cjrprice@google.com\u003e\nCommit-Queue: Antonio Maiorano \u003camaiorano@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "018ad2e446bfadf295800478e470060598ec74e9",
      "old_mode": 33188,
      "old_path": "DEPS",
      "new_id": "7eca96cd225408fd7567adf5d8a5a1dfe4346fc6",
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      "new_path": "DEPS"
    },
    {
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      "old_id": "9825ae07148f852d20d1f971dfefd99a3ecedb97",
      "old_mode": 33188,
      "old_path": "third_party/directx-shader-compiler/BUILD.gn",
      "new_id": "21dc5de77507673ff1450737e6d4fbf49454d72f",
      "new_mode": 33188,
      "new_path": "third_party/directx-shader-compiler/BUILD.gn"
    },
    {
      "type": "modify",
      "old_id": "78d7aba5d3b21de3854b1f0f7d4e0615abf067cc",
      "old_mode": 57344,
      "old_path": "third_party/directx-shader-compiler/src",
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      "new_mode": 57344,
      "new_path": "third_party/directx-shader-compiler/src"
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}
