commit | 9b54466be408f6a07856da33e531111408edbe33 | [log] [tgz] |
---|---|---|
author | Brandon Jones <brandon1.jones@intel.com> | Tue May 19 10:15:12 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue May 19 10:15:12 2020 +0000 |
tree | d73ea732daa36f230b68c48de60dfd5969209b84 | |
parent | 949f1e45f1dc8c40b3ba2ba182fc7209ead09032 [diff] |
Descriptor Residency 1: Add Pageable and ShaderVisibleDescriptorHeap Refactors ShaderVisibleDescriptorAllocator to use d3d12::Heap to represent ID3D12DescriptorHeaps. Bug: dawn:193 Change-Id: If0a9df0bc138c4d6f1ad110750ab1e6e8084b80f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20960 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.