commit | 9b5ecdf536e0da8740eba61fc925f172d51d3c12 | [log] [tgz] |
---|---|---|
author | Bryan Bernhart <bryan.bernhart@intel.com> | Tue Mar 03 19:28:03 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Mar 03 19:28:03 2020 +0000 |
tree | 095faa36286ea49e4cc57792d5181659f199808f | |
parent | 6f92b9160b197ba49b084faa7764f865b0c9ea92 [diff] |
D3D12: Remove extra pre-pass used for RTV/DSV allocation. Instead of tracking RTV/DSVs before the start of the pass to allocate memory for CPU descriptors, allocate them at the start of the pass, removing the need to loop through the entire command buffer each Submit(). BUG=dawn:256 Change-Id: I72faff8951095c6a45207bfe5b12936715c58abf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16261 Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.