blob: e9948ba1c31f4b6c7125dcb272c9bdc2576b2cc6 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct In {
float4 uv;
};
struct f_inputs {
float4 fbf [[color(0)]];
float4 In_uv [[user(locn0)]];
};
void g(float a, float b, float c) {
}
void f_inner(float4 pos, float4 fbf, In in) {
g(pos[0u], fbf[0u], in.uv[0u]);
}
fragment void f(float4 pos [[position]], f_inputs inputs [[stage_in]]) {
f_inner(pos, inputs.fbf, In{.uv=inputs.In_uv});
}