| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // File generated by tools/src/cmd/gen |
| // using the template: |
| // src/tint/lang/wgsl/resolver/intrinsic_table.inl.tmpl |
| // |
| // Do not modify this file directly |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| // clang-format off |
| |
| /// TypeMatcher for 'type bool' |
| class Bool : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Bool::Match(MatchState& state, const type::Type* ty) const { |
| if (!match_bool(state, ty)) { |
| return nullptr; |
| } |
| return build_bool(state); |
| } |
| |
| std::string Bool::String(MatchState*) const { |
| return "bool"; |
| } |
| |
| /// TypeMatcher for 'type ia' |
| class Ia : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Ia::Match(MatchState& state, const type::Type* ty) const { |
| if (!match_ia(state, ty)) { |
| return nullptr; |
| } |
| return build_ia(state); |
| } |
| |
| std::string Ia::String(MatchState*) const { |
| utils::StringStream ss; |
| ss << "abstract-int"; |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'type fa' |
| class Fa : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Fa::Match(MatchState& state, const type::Type* ty) const { |
| if (!match_fa(state, ty)) { |
| return nullptr; |
| } |
| return build_fa(state); |
| } |
| |
| std::string Fa::String(MatchState*) const { |
| utils::StringStream ss; |
| ss << "abstract-float"; |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'type i32' |
| class I32 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* I32::Match(MatchState& state, const type::Type* ty) const { |
| if (!match_i32(state, ty)) { |
| return nullptr; |
| } |
| return build_i32(state); |
| } |
| |
| std::string I32::String(MatchState*) const { |
| return "i32"; |
| } |
| |
| /// TypeMatcher for 'type u32' |
| class U32 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* U32::Match(MatchState& state, const type::Type* ty) const { |
| if (!match_u32(state, ty)) { |
| return nullptr; |
| } |
| return build_u32(state); |
| } |
| |
| std::string U32::String(MatchState*) const { |
| return "u32"; |
| } |
| |
| /// TypeMatcher for 'type f32' |
| class F32 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* F32::Match(MatchState& state, const type::Type* ty) const { |
| if (!match_f32(state, ty)) { |
| return nullptr; |
| } |
| return build_f32(state); |
| } |
| |
| std::string F32::String(MatchState*) const { |
| return "f32"; |
| } |
| |
| /// TypeMatcher for 'type f16' |
| class F16 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* F16::Match(MatchState& state, const type::Type* ty) const { |
| if (!match_f16(state, ty)) { |
| return nullptr; |
| } |
| return build_f16(state); |
| } |
| |
| std::string F16::String(MatchState*) const { |
| return "f16"; |
| } |
| |
| /// TypeMatcher for 'type vec2' |
| class Vec2 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Vec2::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_vec2(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_vec2(state, T); |
| } |
| |
| std::string Vec2::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "vec2<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type vec3' |
| class Vec3 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Vec3::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_vec3(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_vec3(state, T); |
| } |
| |
| std::string Vec3::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "vec3<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type vec4' |
| class Vec4 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Vec4::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_vec4(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_vec4(state, T); |
| } |
| |
| std::string Vec4::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "vec4<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type mat2x2' |
| class Mat2X2 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Mat2X2::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_mat2x2(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_mat2x2(state, T); |
| } |
| |
| std::string Mat2X2::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "mat2x2<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type mat2x3' |
| class Mat2X3 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Mat2X3::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_mat2x3(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_mat2x3(state, T); |
| } |
| |
| std::string Mat2X3::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "mat2x3<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type mat2x4' |
| class Mat2X4 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Mat2X4::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_mat2x4(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_mat2x4(state, T); |
| } |
| |
| std::string Mat2X4::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "mat2x4<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type mat3x2' |
| class Mat3X2 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Mat3X2::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_mat3x2(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_mat3x2(state, T); |
| } |
| |
| std::string Mat3X2::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "mat3x2<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type mat3x3' |
| class Mat3X3 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Mat3X3::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_mat3x3(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_mat3x3(state, T); |
| } |
| |
| std::string Mat3X3::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "mat3x3<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type mat3x4' |
| class Mat3X4 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Mat3X4::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_mat3x4(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_mat3x4(state, T); |
| } |
| |
| std::string Mat3X4::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "mat3x4<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type mat4x2' |
| class Mat4X2 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Mat4X2::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_mat4x2(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_mat4x2(state, T); |
| } |
| |
| std::string Mat4X2::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "mat4x2<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type mat4x3' |
| class Mat4X3 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Mat4X3::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_mat4x3(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_mat4x3(state, T); |
| } |
| |
| std::string Mat4X3::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "mat4x3<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type mat4x4' |
| class Mat4X4 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Mat4X4::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_mat4x4(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_mat4x4(state, T); |
| } |
| |
| std::string Mat4X4::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "mat4x4<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type vec' |
| class Vec : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Vec::Match(MatchState& state, const type::Type* ty) const { |
| Number N = Number::invalid; |
| const type::Type* T = nullptr; |
| if (!match_vec(state, ty, N, T)) { |
| return nullptr; |
| } |
| N = state.Num(N); |
| if (!N.IsValid()) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_vec(state, N, T); |
| } |
| |
| std::string Vec::String(MatchState* state) const { |
| const std::string N = state->NumName(); |
| const std::string T = state->TypeName(); |
| utils::StringStream ss; |
| ss << "vec" << N << "<" << T << ">"; |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'type mat' |
| class Mat : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Mat::Match(MatchState& state, const type::Type* ty) const { |
| Number N = Number::invalid; |
| Number M = Number::invalid; |
| const type::Type* T = nullptr; |
| if (!match_mat(state, ty, N, M, T)) { |
| return nullptr; |
| } |
| N = state.Num(N); |
| if (!N.IsValid()) { |
| return nullptr; |
| } |
| M = state.Num(M); |
| if (!M.IsValid()) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_mat(state, N, M, T); |
| } |
| |
| std::string Mat::String(MatchState* state) const { |
| const std::string N = state->NumName(); |
| const std::string M = state->NumName(); |
| const std::string T = state->TypeName(); |
| utils::StringStream ss; |
| ss << "mat" << N << "x" << M << "<" << T << ">"; |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'type ptr' |
| class Ptr : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Ptr::Match(MatchState& state, const type::Type* ty) const { |
| Number S = Number::invalid; |
| const type::Type* T = nullptr; |
| Number A = Number::invalid; |
| if (!match_ptr(state, ty, S, T, A)) { |
| return nullptr; |
| } |
| S = state.Num(S); |
| if (!S.IsValid()) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| A = state.Num(A); |
| if (!A.IsValid()) { |
| return nullptr; |
| } |
| return build_ptr(state, S, T, A); |
| } |
| |
| std::string Ptr::String(MatchState* state) const { |
| const std::string S = state->NumName(); |
| const std::string T = state->TypeName(); |
| const std::string A = state->NumName(); |
| return "ptr<" + S + ", " + T + ", " + A + ">"; |
| } |
| |
| /// TypeMatcher for 'type atomic' |
| class Atomic : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Atomic::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_atomic(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_atomic(state, T); |
| } |
| |
| std::string Atomic::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "atomic<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type array' |
| class Array : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Array::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_array(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_array(state, T); |
| } |
| |
| std::string Array::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "array<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type sampler' |
| class Sampler : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Sampler::Match(MatchState& state, const type::Type* ty) const { |
| if (!match_sampler(state, ty)) { |
| return nullptr; |
| } |
| return build_sampler(state); |
| } |
| |
| std::string Sampler::String(MatchState*) const { |
| return "sampler"; |
| } |
| |
| /// TypeMatcher for 'type sampler_comparison' |
| class SamplerComparison : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* SamplerComparison::Match(MatchState& state, const type::Type* ty) const { |
| if (!match_sampler_comparison(state, ty)) { |
| return nullptr; |
| } |
| return build_sampler_comparison(state); |
| } |
| |
| std::string SamplerComparison::String(MatchState*) const { |
| return "sampler_comparison"; |
| } |
| |
| /// TypeMatcher for 'type texture_1d' |
| class Texture1D : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Texture1D::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_texture_1d(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_texture_1d(state, T); |
| } |
| |
| std::string Texture1D::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "texture_1d<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type texture_2d' |
| class Texture2D : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Texture2D::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_texture_2d(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_texture_2d(state, T); |
| } |
| |
| std::string Texture2D::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "texture_2d<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type texture_2d_array' |
| class Texture2DArray : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Texture2DArray::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_texture_2d_array(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_texture_2d_array(state, T); |
| } |
| |
| std::string Texture2DArray::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "texture_2d_array<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type texture_3d' |
| class Texture3D : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Texture3D::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_texture_3d(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_texture_3d(state, T); |
| } |
| |
| std::string Texture3D::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "texture_3d<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type texture_cube' |
| class TextureCube : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* TextureCube::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_texture_cube(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_texture_cube(state, T); |
| } |
| |
| std::string TextureCube::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "texture_cube<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type texture_cube_array' |
| class TextureCubeArray : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* TextureCubeArray::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_texture_cube_array(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_texture_cube_array(state, T); |
| } |
| |
| std::string TextureCubeArray::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "texture_cube_array<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type texture_multisampled_2d' |
| class TextureMultisampled2D : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* TextureMultisampled2D::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_texture_multisampled_2d(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_texture_multisampled_2d(state, T); |
| } |
| |
| std::string TextureMultisampled2D::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "texture_multisampled_2d<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type texture_depth_2d' |
| class TextureDepth2D : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* TextureDepth2D::Match(MatchState& state, const type::Type* ty) const { |
| if (!match_texture_depth_2d(state, ty)) { |
| return nullptr; |
| } |
| return build_texture_depth_2d(state); |
| } |
| |
| std::string TextureDepth2D::String(MatchState*) const { |
| return "texture_depth_2d"; |
| } |
| |
| /// TypeMatcher for 'type texture_depth_2d_array' |
| class TextureDepth2DArray : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* TextureDepth2DArray::Match(MatchState& state, const type::Type* ty) const { |
| if (!match_texture_depth_2d_array(state, ty)) { |
| return nullptr; |
| } |
| return build_texture_depth_2d_array(state); |
| } |
| |
| std::string TextureDepth2DArray::String(MatchState*) const { |
| return "texture_depth_2d_array"; |
| } |
| |
| /// TypeMatcher for 'type texture_depth_cube' |
| class TextureDepthCube : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* TextureDepthCube::Match(MatchState& state, const type::Type* ty) const { |
| if (!match_texture_depth_cube(state, ty)) { |
| return nullptr; |
| } |
| return build_texture_depth_cube(state); |
| } |
| |
| std::string TextureDepthCube::String(MatchState*) const { |
| return "texture_depth_cube"; |
| } |
| |
| /// TypeMatcher for 'type texture_depth_cube_array' |
| class TextureDepthCubeArray : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* TextureDepthCubeArray::Match(MatchState& state, const type::Type* ty) const { |
| if (!match_texture_depth_cube_array(state, ty)) { |
| return nullptr; |
| } |
| return build_texture_depth_cube_array(state); |
| } |
| |
| std::string TextureDepthCubeArray::String(MatchState*) const { |
| return "texture_depth_cube_array"; |
| } |
| |
| /// TypeMatcher for 'type texture_depth_multisampled_2d' |
| class TextureDepthMultisampled2D : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* TextureDepthMultisampled2D::Match(MatchState& state, const type::Type* ty) const { |
| if (!match_texture_depth_multisampled_2d(state, ty)) { |
| return nullptr; |
| } |
| return build_texture_depth_multisampled_2d(state); |
| } |
| |
| std::string TextureDepthMultisampled2D::String(MatchState*) const { |
| return "texture_depth_multisampled_2d"; |
| } |
| |
| /// TypeMatcher for 'type texture_storage_1d' |
| class TextureStorage1D : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* TextureStorage1D::Match(MatchState& state, const type::Type* ty) const { |
| Number F = Number::invalid; |
| Number A = Number::invalid; |
| if (!match_texture_storage_1d(state, ty, F, A)) { |
| return nullptr; |
| } |
| F = state.Num(F); |
| if (!F.IsValid()) { |
| return nullptr; |
| } |
| A = state.Num(A); |
| if (!A.IsValid()) { |
| return nullptr; |
| } |
| return build_texture_storage_1d(state, F, A); |
| } |
| |
| std::string TextureStorage1D::String(MatchState* state) const { |
| const std::string F = state->NumName(); |
| const std::string A = state->NumName(); |
| return "texture_storage_1d<" + F + ", " + A + ">"; |
| } |
| |
| /// TypeMatcher for 'type texture_storage_2d' |
| class TextureStorage2D : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* TextureStorage2D::Match(MatchState& state, const type::Type* ty) const { |
| Number F = Number::invalid; |
| Number A = Number::invalid; |
| if (!match_texture_storage_2d(state, ty, F, A)) { |
| return nullptr; |
| } |
| F = state.Num(F); |
| if (!F.IsValid()) { |
| return nullptr; |
| } |
| A = state.Num(A); |
| if (!A.IsValid()) { |
| return nullptr; |
| } |
| return build_texture_storage_2d(state, F, A); |
| } |
| |
| std::string TextureStorage2D::String(MatchState* state) const { |
| const std::string F = state->NumName(); |
| const std::string A = state->NumName(); |
| return "texture_storage_2d<" + F + ", " + A + ">"; |
| } |
| |
| /// TypeMatcher for 'type texture_storage_2d_array' |
| class TextureStorage2DArray : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* TextureStorage2DArray::Match(MatchState& state, const type::Type* ty) const { |
| Number F = Number::invalid; |
| Number A = Number::invalid; |
| if (!match_texture_storage_2d_array(state, ty, F, A)) { |
| return nullptr; |
| } |
| F = state.Num(F); |
| if (!F.IsValid()) { |
| return nullptr; |
| } |
| A = state.Num(A); |
| if (!A.IsValid()) { |
| return nullptr; |
| } |
| return build_texture_storage_2d_array(state, F, A); |
| } |
| |
| std::string TextureStorage2DArray::String(MatchState* state) const { |
| const std::string F = state->NumName(); |
| const std::string A = state->NumName(); |
| return "texture_storage_2d_array<" + F + ", " + A + ">"; |
| } |
| |
| /// TypeMatcher for 'type texture_storage_3d' |
| class TextureStorage3D : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* TextureStorage3D::Match(MatchState& state, const type::Type* ty) const { |
| Number F = Number::invalid; |
| Number A = Number::invalid; |
| if (!match_texture_storage_3d(state, ty, F, A)) { |
| return nullptr; |
| } |
| F = state.Num(F); |
| if (!F.IsValid()) { |
| return nullptr; |
| } |
| A = state.Num(A); |
| if (!A.IsValid()) { |
| return nullptr; |
| } |
| return build_texture_storage_3d(state, F, A); |
| } |
| |
| std::string TextureStorage3D::String(MatchState* state) const { |
| const std::string F = state->NumName(); |
| const std::string A = state->NumName(); |
| return "texture_storage_3d<" + F + ", " + A + ">"; |
| } |
| |
| /// TypeMatcher for 'type texture_external' |
| class TextureExternal : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* TextureExternal::Match(MatchState& state, const type::Type* ty) const { |
| if (!match_texture_external(state, ty)) { |
| return nullptr; |
| } |
| return build_texture_external(state); |
| } |
| |
| std::string TextureExternal::String(MatchState*) const { |
| return "texture_external"; |
| } |
| |
| /// TypeMatcher for 'type packedVec3' |
| class PackedVec3 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* PackedVec3::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_packedVec3(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_packedVec3(state, T); |
| } |
| |
| std::string PackedVec3::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "packedVec3<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'type __modf_result' |
| class ModfResult : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* ModfResult::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_modf_result(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_modf_result(state, T); |
| } |
| |
| std::string ModfResult::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| utils::StringStream ss; |
| ss << "__modf_result_" << T; |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'type __modf_result_vec' |
| class ModfResultVec : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* ModfResultVec::Match(MatchState& state, const type::Type* ty) const { |
| Number N = Number::invalid; |
| const type::Type* T = nullptr; |
| if (!match_modf_result_vec(state, ty, N, T)) { |
| return nullptr; |
| } |
| N = state.Num(N); |
| if (!N.IsValid()) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_modf_result_vec(state, N, T); |
| } |
| |
| std::string ModfResultVec::String(MatchState* state) const { |
| const std::string N = state->NumName(); |
| const std::string T = state->TypeName(); |
| utils::StringStream ss; |
| ss << "__modf_result_vec" << N << "_" << T; |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'type __frexp_result' |
| class FrexpResult : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* FrexpResult::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_frexp_result(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_frexp_result(state, T); |
| } |
| |
| std::string FrexpResult::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| utils::StringStream ss; |
| ss << "__frexp_result_" << T; |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'type __frexp_result_vec' |
| class FrexpResultVec : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* FrexpResultVec::Match(MatchState& state, const type::Type* ty) const { |
| Number N = Number::invalid; |
| const type::Type* T = nullptr; |
| if (!match_frexp_result_vec(state, ty, N, T)) { |
| return nullptr; |
| } |
| N = state.Num(N); |
| if (!N.IsValid()) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_frexp_result_vec(state, N, T); |
| } |
| |
| std::string FrexpResultVec::String(MatchState* state) const { |
| const std::string N = state->NumName(); |
| const std::string T = state->TypeName(); |
| utils::StringStream ss; |
| ss << "__frexp_result_vec" << N << "_" << T; |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'type __atomic_compare_exchange_result' |
| class AtomicCompareExchangeResult : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* AtomicCompareExchangeResult::Match(MatchState& state, const type::Type* ty) const { |
| const type::Type* T = nullptr; |
| if (!match_atomic_compare_exchange_result(state, ty, T)) { |
| return nullptr; |
| } |
| T = state.Type(T); |
| if (T == nullptr) { |
| return nullptr; |
| } |
| return build_atomic_compare_exchange_result(state, T); |
| } |
| |
| std::string AtomicCompareExchangeResult::String(MatchState* state) const { |
| const std::string T = state->TypeName(); |
| return "__atomic_compare_exchange_result<" + T + ">"; |
| } |
| |
| /// TypeMatcher for 'match scalar' |
| class Scalar : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Scalar::Match(MatchState& state, const type::Type* ty) const { |
| if (match_ia(state, ty)) { |
| return build_ia(state); |
| } |
| if (match_fa(state, ty)) { |
| return build_fa(state); |
| } |
| if (match_i32(state, ty)) { |
| return build_i32(state); |
| } |
| if (match_u32(state, ty)) { |
| return build_u32(state); |
| } |
| if (match_f32(state, ty)) { |
| return build_f32(state); |
| } |
| if (match_f16(state, ty)) { |
| return build_f16(state); |
| } |
| if (match_bool(state, ty)) { |
| return build_bool(state); |
| } |
| return nullptr; |
| } |
| |
| std::string Scalar::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << Ia().String(nullptr) << ", " << Fa().String(nullptr) << ", " << F32().String(nullptr) << ", " << F16().String(nullptr) << ", " << I32().String(nullptr) << ", " << U32().String(nullptr) << " or " << Bool().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match concrete_scalar' |
| class ConcreteScalar : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* ConcreteScalar::Match(MatchState& state, const type::Type* ty) const { |
| if (match_i32(state, ty)) { |
| return build_i32(state); |
| } |
| if (match_u32(state, ty)) { |
| return build_u32(state); |
| } |
| if (match_f32(state, ty)) { |
| return build_f32(state); |
| } |
| if (match_f16(state, ty)) { |
| return build_f16(state); |
| } |
| if (match_bool(state, ty)) { |
| return build_bool(state); |
| } |
| return nullptr; |
| } |
| |
| std::string ConcreteScalar::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << F32().String(nullptr) << ", " << F16().String(nullptr) << ", " << I32().String(nullptr) << ", " << U32().String(nullptr) << " or " << Bool().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match scalar_no_f32' |
| class ScalarNoF32 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* ScalarNoF32::Match(MatchState& state, const type::Type* ty) const { |
| if (match_ia(state, ty)) { |
| return build_ia(state); |
| } |
| if (match_fa(state, ty)) { |
| return build_fa(state); |
| } |
| if (match_i32(state, ty)) { |
| return build_i32(state); |
| } |
| if (match_u32(state, ty)) { |
| return build_u32(state); |
| } |
| if (match_f16(state, ty)) { |
| return build_f16(state); |
| } |
| if (match_bool(state, ty)) { |
| return build_bool(state); |
| } |
| return nullptr; |
| } |
| |
| std::string ScalarNoF32::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << Ia().String(nullptr) << ", " << Fa().String(nullptr) << ", " << I32().String(nullptr) << ", " << F16().String(nullptr) << ", " << U32().String(nullptr) << " or " << Bool().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match scalar_no_f16' |
| class ScalarNoF16 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* ScalarNoF16::Match(MatchState& state, const type::Type* ty) const { |
| if (match_ia(state, ty)) { |
| return build_ia(state); |
| } |
| if (match_fa(state, ty)) { |
| return build_fa(state); |
| } |
| if (match_i32(state, ty)) { |
| return build_i32(state); |
| } |
| if (match_u32(state, ty)) { |
| return build_u32(state); |
| } |
| if (match_f32(state, ty)) { |
| return build_f32(state); |
| } |
| if (match_bool(state, ty)) { |
| return build_bool(state); |
| } |
| return nullptr; |
| } |
| |
| std::string ScalarNoF16::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << Ia().String(nullptr) << ", " << Fa().String(nullptr) << ", " << F32().String(nullptr) << ", " << I32().String(nullptr) << ", " << U32().String(nullptr) << " or " << Bool().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match scalar_no_i32' |
| class ScalarNoI32 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* ScalarNoI32::Match(MatchState& state, const type::Type* ty) const { |
| if (match_ia(state, ty)) { |
| return build_ia(state); |
| } |
| if (match_fa(state, ty)) { |
| return build_fa(state); |
| } |
| if (match_u32(state, ty)) { |
| return build_u32(state); |
| } |
| if (match_f32(state, ty)) { |
| return build_f32(state); |
| } |
| if (match_f16(state, ty)) { |
| return build_f16(state); |
| } |
| if (match_bool(state, ty)) { |
| return build_bool(state); |
| } |
| return nullptr; |
| } |
| |
| std::string ScalarNoI32::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << Ia().String(nullptr) << ", " << Fa().String(nullptr) << ", " << F32().String(nullptr) << ", " << F16().String(nullptr) << ", " << U32().String(nullptr) << " or " << Bool().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match scalar_no_u32' |
| class ScalarNoU32 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* ScalarNoU32::Match(MatchState& state, const type::Type* ty) const { |
| if (match_ia(state, ty)) { |
| return build_ia(state); |
| } |
| if (match_fa(state, ty)) { |
| return build_fa(state); |
| } |
| if (match_i32(state, ty)) { |
| return build_i32(state); |
| } |
| if (match_f32(state, ty)) { |
| return build_f32(state); |
| } |
| if (match_f16(state, ty)) { |
| return build_f16(state); |
| } |
| if (match_bool(state, ty)) { |
| return build_bool(state); |
| } |
| return nullptr; |
| } |
| |
| std::string ScalarNoU32::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << Ia().String(nullptr) << ", " << Fa().String(nullptr) << ", " << F32().String(nullptr) << ", " << F16().String(nullptr) << ", " << I32().String(nullptr) << " or " << Bool().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match scalar_no_bool' |
| class ScalarNoBool : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* ScalarNoBool::Match(MatchState& state, const type::Type* ty) const { |
| if (match_ia(state, ty)) { |
| return build_ia(state); |
| } |
| if (match_fa(state, ty)) { |
| return build_fa(state); |
| } |
| if (match_i32(state, ty)) { |
| return build_i32(state); |
| } |
| if (match_u32(state, ty)) { |
| return build_u32(state); |
| } |
| if (match_f32(state, ty)) { |
| return build_f32(state); |
| } |
| if (match_f16(state, ty)) { |
| return build_f16(state); |
| } |
| return nullptr; |
| } |
| |
| std::string ScalarNoBool::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << Ia().String(nullptr) << ", " << Fa().String(nullptr) << ", " << F32().String(nullptr) << ", " << F16().String(nullptr) << ", " << I32().String(nullptr) << " or " << U32().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match fia_fiu32_f16' |
| class FiaFiu32F16 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* FiaFiu32F16::Match(MatchState& state, const type::Type* ty) const { |
| if (match_ia(state, ty)) { |
| return build_ia(state); |
| } |
| if (match_fa(state, ty)) { |
| return build_fa(state); |
| } |
| if (match_i32(state, ty)) { |
| return build_i32(state); |
| } |
| if (match_u32(state, ty)) { |
| return build_u32(state); |
| } |
| if (match_f32(state, ty)) { |
| return build_f32(state); |
| } |
| if (match_f16(state, ty)) { |
| return build_f16(state); |
| } |
| return nullptr; |
| } |
| |
| std::string FiaFiu32F16::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << Fa().String(nullptr) << ", " << Ia().String(nullptr) << ", " << F32().String(nullptr) << ", " << I32().String(nullptr) << ", " << U32().String(nullptr) << " or " << F16().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match fia_fi32_f16' |
| class FiaFi32F16 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* FiaFi32F16::Match(MatchState& state, const type::Type* ty) const { |
| if (match_ia(state, ty)) { |
| return build_ia(state); |
| } |
| if (match_fa(state, ty)) { |
| return build_fa(state); |
| } |
| if (match_i32(state, ty)) { |
| return build_i32(state); |
| } |
| if (match_f32(state, ty)) { |
| return build_f32(state); |
| } |
| if (match_f16(state, ty)) { |
| return build_f16(state); |
| } |
| return nullptr; |
| } |
| |
| std::string FiaFi32F16::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << Fa().String(nullptr) << ", " << Ia().String(nullptr) << ", " << F32().String(nullptr) << ", " << I32().String(nullptr) << " or " << F16().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match fia_fiu32' |
| class FiaFiu32 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* FiaFiu32::Match(MatchState& state, const type::Type* ty) const { |
| if (match_ia(state, ty)) { |
| return build_ia(state); |
| } |
| if (match_fa(state, ty)) { |
| return build_fa(state); |
| } |
| if (match_i32(state, ty)) { |
| return build_i32(state); |
| } |
| if (match_u32(state, ty)) { |
| return build_u32(state); |
| } |
| if (match_f32(state, ty)) { |
| return build_f32(state); |
| } |
| return nullptr; |
| } |
| |
| std::string FiaFiu32::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << Fa().String(nullptr) << ", " << Ia().String(nullptr) << ", " << F32().String(nullptr) << ", " << I32().String(nullptr) << " or " << U32().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match fa_f32' |
| class FaF32 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* FaF32::Match(MatchState& state, const type::Type* ty) const { |
| if (match_fa(state, ty)) { |
| return build_fa(state); |
| } |
| if (match_f32(state, ty)) { |
| return build_f32(state); |
| } |
| return nullptr; |
| } |
| |
| std::string FaF32::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << Fa().String(nullptr) << " or " << F32().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match fa_f32_f16' |
| class FaF32F16 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* FaF32F16::Match(MatchState& state, const type::Type* ty) const { |
| if (match_fa(state, ty)) { |
| return build_fa(state); |
| } |
| if (match_f32(state, ty)) { |
| return build_f32(state); |
| } |
| if (match_f16(state, ty)) { |
| return build_f16(state); |
| } |
| return nullptr; |
| } |
| |
| std::string FaF32F16::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << Fa().String(nullptr) << ", " << F32().String(nullptr) << " or " << F16().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match ia_iu32' |
| class IaIu32 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* IaIu32::Match(MatchState& state, const type::Type* ty) const { |
| if (match_ia(state, ty)) { |
| return build_ia(state); |
| } |
| if (match_i32(state, ty)) { |
| return build_i32(state); |
| } |
| if (match_u32(state, ty)) { |
| return build_u32(state); |
| } |
| return nullptr; |
| } |
| |
| std::string IaIu32::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << Ia().String(nullptr) << ", " << I32().String(nullptr) << " or " << U32().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match ia_i32' |
| class IaI32 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* IaI32::Match(MatchState& state, const type::Type* ty) const { |
| if (match_ia(state, ty)) { |
| return build_ia(state); |
| } |
| if (match_i32(state, ty)) { |
| return build_i32(state); |
| } |
| return nullptr; |
| } |
| |
| std::string IaI32::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << Ia().String(nullptr) << " or " << I32().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match fiu32_f16' |
| class Fiu32F16 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Fiu32F16::Match(MatchState& state, const type::Type* ty) const { |
| if (match_i32(state, ty)) { |
| return build_i32(state); |
| } |
| if (match_u32(state, ty)) { |
| return build_u32(state); |
| } |
| if (match_f32(state, ty)) { |
| return build_f32(state); |
| } |
| if (match_f16(state, ty)) { |
| return build_f16(state); |
| } |
| return nullptr; |
| } |
| |
| std::string Fiu32F16::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << F32().String(nullptr) << ", " << I32().String(nullptr) << ", " << U32().String(nullptr) << " or " << F16().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match fiu32' |
| class Fiu32 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Fiu32::Match(MatchState& state, const type::Type* ty) const { |
| if (match_i32(state, ty)) { |
| return build_i32(state); |
| } |
| if (match_u32(state, ty)) { |
| return build_u32(state); |
| } |
| if (match_f32(state, ty)) { |
| return build_f32(state); |
| } |
| return nullptr; |
| } |
| |
| std::string Fiu32::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << F32().String(nullptr) << ", " << I32().String(nullptr) << " or " << U32().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match fi32_f16' |
| class Fi32F16 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Fi32F16::Match(MatchState& state, const type::Type* ty) const { |
| if (match_i32(state, ty)) { |
| return build_i32(state); |
| } |
| if (match_f32(state, ty)) { |
| return build_f32(state); |
| } |
| if (match_f16(state, ty)) { |
| return build_f16(state); |
| } |
| return nullptr; |
| } |
| |
| std::string Fi32F16::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << F32().String(nullptr) << ", " << I32().String(nullptr) << " or " << F16().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match fi32' |
| class Fi32 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Fi32::Match(MatchState& state, const type::Type* ty) const { |
| if (match_i32(state, ty)) { |
| return build_i32(state); |
| } |
| if (match_f32(state, ty)) { |
| return build_f32(state); |
| } |
| return nullptr; |
| } |
| |
| std::string Fi32::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << F32().String(nullptr) << " or " << I32().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match f32_f16' |
| class F32F16 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* F32F16::Match(MatchState& state, const type::Type* ty) const { |
| if (match_f32(state, ty)) { |
| return build_f32(state); |
| } |
| if (match_f16(state, ty)) { |
| return build_f16(state); |
| } |
| return nullptr; |
| } |
| |
| std::string F32F16::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << F32().String(nullptr) << " or " << F16().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// TypeMatcher for 'match iu32' |
| class Iu32 : public TypeMatcher { |
| public: |
| /// Checks whether the given type matches the matcher rules, and returns the |
| /// expected, canonicalized type on success. |
| /// Match may define and refine the template types and numbers in state. |
| /// @param state the MatchState |
| /// @param type the type to match |
| /// @returns the canonicalized type on match, otherwise nullptr |
| const type::Type* Match(MatchState& state, |
| const type::Type* type) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| const type::Type* Iu32::Match(MatchState& state, const type::Type* ty) const { |
| if (match_i32(state, ty)) { |
| return build_i32(state); |
| } |
| if (match_u32(state, ty)) { |
| return build_u32(state); |
| } |
| return nullptr; |
| } |
| |
| std::string Iu32::String(MatchState*) const { |
| utils::StringStream ss; |
| // Note: We pass nullptr to the TypeMatcher::String() functions, as 'matcher's do not support |
| // template arguments, nor can they match sub-types. As such, they have no use for the MatchState. |
| ss << I32().String(nullptr) << " or " << U32().String(nullptr); |
| return ss.str(); |
| } |
| |
| /// EnumMatcher for 'match f32_texel_format' |
| class F32TexelFormat : public NumberMatcher { |
| public: |
| /// Checks whether the given number matches the enum matcher rules. |
| /// Match may define template numbers in state. |
| /// @param state the MatchState |
| /// @param number the enum value as a Number |
| /// @return true if the enum value matches the set |
| Number Match(MatchState& state, Number number) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| Number F32TexelFormat::Match(MatchState&, Number number) const { |
| switch (static_cast<TexelFormat>(number.Value())) { |
| case TexelFormat::kBgra8Unorm: |
| case TexelFormat::kRgba8Unorm: |
| case TexelFormat::kRgba8Snorm: |
| case TexelFormat::kRgba16Float: |
| case TexelFormat::kR32Float: |
| case TexelFormat::kRg32Float: |
| case TexelFormat::kRgba32Float: |
| return number; |
| default: |
| return Number::invalid; |
| } |
| } |
| |
| std::string F32TexelFormat::String(MatchState*) const { |
| return "bgra8unorm, rgba8unorm, rgba8snorm, rgba16float, r32float, rg32float or rgba32float"; |
| } |
| |
| /// EnumMatcher for 'match i32_texel_format' |
| class I32TexelFormat : public NumberMatcher { |
| public: |
| /// Checks whether the given number matches the enum matcher rules. |
| /// Match may define template numbers in state. |
| /// @param state the MatchState |
| /// @param number the enum value as a Number |
| /// @return true if the enum value matches the set |
| Number Match(MatchState& state, Number number) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| Number I32TexelFormat::Match(MatchState&, Number number) const { |
| switch (static_cast<TexelFormat>(number.Value())) { |
| case TexelFormat::kRgba8Sint: |
| case TexelFormat::kRgba16Sint: |
| case TexelFormat::kR32Sint: |
| case TexelFormat::kRg32Sint: |
| case TexelFormat::kRgba32Sint: |
| return number; |
| default: |
| return Number::invalid; |
| } |
| } |
| |
| std::string I32TexelFormat::String(MatchState*) const { |
| return "rgba8sint, rgba16sint, r32sint, rg32sint or rgba32sint"; |
| } |
| |
| /// EnumMatcher for 'match u32_texel_format' |
| class U32TexelFormat : public NumberMatcher { |
| public: |
| /// Checks whether the given number matches the enum matcher rules. |
| /// Match may define template numbers in state. |
| /// @param state the MatchState |
| /// @param number the enum value as a Number |
| /// @return true if the enum value matches the set |
| Number Match(MatchState& state, Number number) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| Number U32TexelFormat::Match(MatchState&, Number number) const { |
| switch (static_cast<TexelFormat>(number.Value())) { |
| case TexelFormat::kRgba8Uint: |
| case TexelFormat::kRgba16Uint: |
| case TexelFormat::kR32Uint: |
| case TexelFormat::kRg32Uint: |
| case TexelFormat::kRgba32Uint: |
| return number; |
| default: |
| return Number::invalid; |
| } |
| } |
| |
| std::string U32TexelFormat::String(MatchState*) const { |
| return "rgba8uint, rgba16uint, r32uint, rg32uint or rgba32uint"; |
| } |
| |
| /// EnumMatcher for 'match write' |
| class Write : public NumberMatcher { |
| public: |
| /// Checks whether the given number matches the enum matcher rules. |
| /// Match may define template numbers in state. |
| /// @param state the MatchState |
| /// @param number the enum value as a Number |
| /// @return true if the enum value matches the set |
| Number Match(MatchState& state, Number number) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| Number Write::Match(MatchState&, Number number) const { |
| if (number.IsAny() || number.Value() == static_cast<uint32_t>(Access::kWrite)) { |
| return Number(static_cast<uint32_t>(Access::kWrite)); |
| } |
| return Number::invalid; |
| } |
| |
| std::string Write::String(MatchState*) const { |
| return "write"; |
| } |
| |
| /// EnumMatcher for 'match read_write' |
| class ReadWrite : public NumberMatcher { |
| public: |
| /// Checks whether the given number matches the enum matcher rules. |
| /// Match may define template numbers in state. |
| /// @param state the MatchState |
| /// @param number the enum value as a Number |
| /// @return true if the enum value matches the set |
| Number Match(MatchState& state, Number number) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| Number ReadWrite::Match(MatchState&, Number number) const { |
| if (number.IsAny() || number.Value() == static_cast<uint32_t>(Access::kReadWrite)) { |
| return Number(static_cast<uint32_t>(Access::kReadWrite)); |
| } |
| return Number::invalid; |
| } |
| |
| std::string ReadWrite::String(MatchState*) const { |
| return "read_write"; |
| } |
| |
| /// EnumMatcher for 'match function_private_workgroup' |
| class FunctionPrivateWorkgroup : public NumberMatcher { |
| public: |
| /// Checks whether the given number matches the enum matcher rules. |
| /// Match may define template numbers in state. |
| /// @param state the MatchState |
| /// @param number the enum value as a Number |
| /// @return true if the enum value matches the set |
| Number Match(MatchState& state, Number number) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| Number FunctionPrivateWorkgroup::Match(MatchState&, Number number) const { |
| switch (static_cast<AddressSpace>(number.Value())) { |
| case AddressSpace::kFunction: |
| case AddressSpace::kPrivate: |
| case AddressSpace::kWorkgroup: |
| return number; |
| default: |
| return Number::invalid; |
| } |
| } |
| |
| std::string FunctionPrivateWorkgroup::String(MatchState*) const { |
| return "function, private or workgroup"; |
| } |
| |
| /// EnumMatcher for 'match workgroup_or_storage' |
| class WorkgroupOrStorage : public NumberMatcher { |
| public: |
| /// Checks whether the given number matches the enum matcher rules. |
| /// Match may define template numbers in state. |
| /// @param state the MatchState |
| /// @param number the enum value as a Number |
| /// @return true if the enum value matches the set |
| Number Match(MatchState& state, Number number) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| Number WorkgroupOrStorage::Match(MatchState&, Number number) const { |
| switch (static_cast<AddressSpace>(number.Value())) { |
| case AddressSpace::kWorkgroup: |
| case AddressSpace::kStorage: |
| return number; |
| default: |
| return Number::invalid; |
| } |
| } |
| |
| std::string WorkgroupOrStorage::String(MatchState*) const { |
| return "workgroup or storage"; |
| } |
| |
| /// EnumMatcher for 'match storage' |
| class Storage : public NumberMatcher { |
| public: |
| /// Checks whether the given number matches the enum matcher rules. |
| /// Match may define template numbers in state. |
| /// @param state the MatchState |
| /// @param number the enum value as a Number |
| /// @return true if the enum value matches the set |
| Number Match(MatchState& state, Number number) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| Number Storage::Match(MatchState&, Number number) const { |
| if (number.IsAny() || number.Value() == static_cast<uint32_t>(AddressSpace::kStorage)) { |
| return Number(static_cast<uint32_t>(AddressSpace::kStorage)); |
| } |
| return Number::invalid; |
| } |
| |
| std::string Storage::String(MatchState*) const { |
| return "storage"; |
| } |
| |
| /// EnumMatcher for 'match workgroup' |
| class Workgroup : public NumberMatcher { |
| public: |
| /// Checks whether the given number matches the enum matcher rules. |
| /// Match may define template numbers in state. |
| /// @param state the MatchState |
| /// @param number the enum value as a Number |
| /// @return true if the enum value matches the set |
| Number Match(MatchState& state, Number number) const override; |
| /// @param state the MatchState |
| /// @return a string representation of the matcher. |
| std::string String(MatchState* state) const override; |
| }; |
| |
| Number Workgroup::Match(MatchState&, Number number) const { |
| if (number.IsAny() || number.Value() == static_cast<uint32_t>(AddressSpace::kWorkgroup)) { |
| return Number(static_cast<uint32_t>(AddressSpace::kWorkgroup)); |
| } |
| return Number::invalid; |
| } |
| |
| std::string Workgroup::String(MatchState*) const { |
| return "workgroup"; |
| } |
| |
| /// Matchers holds type and number matchers |
| class Matchers { |
| private: |
| TemplateTypeMatcher template_type_0_{0}; |
| TemplateTypeMatcher template_type_1_{1}; |
| TemplateTypeMatcher template_type_2_{2}; |
| TemplateTypeMatcher template_type_3_{3}; |
| TemplateNumberMatcher template_number_0_{0}; |
| TemplateNumberMatcher template_number_1_{1}; |
| TemplateNumberMatcher template_number_2_{2}; |
| Bool Bool_; |
| Ia Ia_; |
| Fa Fa_; |
| I32 I32_; |
| U32 U32_; |
| F32 F32_; |
| F16 F16_; |
| Vec2 Vec2_; |
| Vec3 Vec3_; |
| Vec4 Vec4_; |
| Mat2X2 Mat2X2_; |
| Mat2X3 Mat2X3_; |
| Mat2X4 Mat2X4_; |
| Mat3X2 Mat3X2_; |
| Mat3X3 Mat3X3_; |
| Mat3X4 Mat3X4_; |
| Mat4X2 Mat4X2_; |
| Mat4X3 Mat4X3_; |
| Mat4X4 Mat4X4_; |
| Vec Vec_; |
| Mat Mat_; |
| Ptr Ptr_; |
| Atomic Atomic_; |
| Array Array_; |
| Sampler Sampler_; |
| SamplerComparison SamplerComparison_; |
| Texture1D Texture1D_; |
| Texture2D Texture2D_; |
| Texture2DArray Texture2DArray_; |
| Texture3D Texture3D_; |
| TextureCube TextureCube_; |
| TextureCubeArray TextureCubeArray_; |
| TextureMultisampled2D TextureMultisampled2D_; |
| TextureDepth2D TextureDepth2D_; |
| TextureDepth2DArray TextureDepth2DArray_; |
| TextureDepthCube TextureDepthCube_; |
| TextureDepthCubeArray TextureDepthCubeArray_; |
| TextureDepthMultisampled2D TextureDepthMultisampled2D_; |
| TextureStorage1D TextureStorage1D_; |
| TextureStorage2D TextureStorage2D_; |
| TextureStorage2DArray TextureStorage2DArray_; |
| TextureStorage3D TextureStorage3D_; |
| TextureExternal TextureExternal_; |
| PackedVec3 PackedVec3_; |
| ModfResult ModfResult_; |
| ModfResultVec ModfResultVec_; |
| FrexpResult FrexpResult_; |
| FrexpResultVec FrexpResultVec_; |
| AtomicCompareExchangeResult AtomicCompareExchangeResult_; |
| Scalar Scalar_; |
| ConcreteScalar ConcreteScalar_; |
| ScalarNoF32 ScalarNoF32_; |
| ScalarNoF16 ScalarNoF16_; |
| ScalarNoI32 ScalarNoI32_; |
| ScalarNoU32 ScalarNoU32_; |
| ScalarNoBool ScalarNoBool_; |
| FiaFiu32F16 FiaFiu32F16_; |
| FiaFi32F16 FiaFi32F16_; |
| FiaFiu32 FiaFiu32_; |
| FaF32 FaF32_; |
| FaF32F16 FaF32F16_; |
| IaIu32 IaIu32_; |
| IaI32 IaI32_; |
| Fiu32F16 Fiu32F16_; |
| Fiu32 Fiu32_; |
| Fi32F16 Fi32F16_; |
| Fi32 Fi32_; |
| F32F16 F32F16_; |
| Iu32 Iu32_; |
| F32TexelFormat F32TexelFormat_; |
| I32TexelFormat I32TexelFormat_; |
| U32TexelFormat U32TexelFormat_; |
| Write Write_; |
| ReadWrite ReadWrite_; |
| FunctionPrivateWorkgroup FunctionPrivateWorkgroup_; |
| WorkgroupOrStorage WorkgroupOrStorage_; |
| Storage Storage_; |
| Workgroup Workgroup_; |
| |
| public: |
| /// Constructor |
| Matchers(); |
| /// Destructor |
| ~Matchers(); |
| |
| /// The template types, types, and type matchers |
| TypeMatcher const* const type[73] = { |
| /* [0] */ &template_type_0_, |
| /* [1] */ &template_type_1_, |
| /* [2] */ &template_type_2_, |
| /* [3] */ &template_type_3_, |
| /* [4] */ &Bool_, |
| /* [5] */ &Ia_, |
| /* [6] */ &Fa_, |
| /* [7] */ &I32_, |
| /* [8] */ &U32_, |
| /* [9] */ &F32_, |
| /* [10] */ &F16_, |
| /* [11] */ &Vec2_, |
| /* [12] */ &Vec3_, |
| /* [13] */ &Vec4_, |
| /* [14] */ &Mat2X2_, |
| /* [15] */ &Mat2X3_, |
| /* [16] */ &Mat2X4_, |
| /* [17] */ &Mat3X2_, |
| /* [18] */ &Mat3X3_, |
| /* [19] */ &Mat3X4_, |
| /* [20] */ &Mat4X2_, |
| /* [21] */ &Mat4X3_, |
| /* [22] */ &Mat4X4_, |
| /* [23] */ &Vec_, |
| /* [24] */ &Mat_, |
| /* [25] */ &Ptr_, |
| /* [26] */ &Atomic_, |
| /* [27] */ &Array_, |
| /* [28] */ &Sampler_, |
| /* [29] */ &SamplerComparison_, |
| /* [30] */ &Texture1D_, |
| /* [31] */ &Texture2D_, |
| /* [32] */ &Texture2DArray_, |
| /* [33] */ &Texture3D_, |
| /* [34] */ &TextureCube_, |
|