commit | 17262e6718d5dd9e845856d167edd33b26777870 | [log] [tgz] |
---|---|---|
author | Yuly Novikov <ynovikov@chromium.org> | Fri Sep 06 19:09:34 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Sep 06 19:09:34 2024 +0000 |
tree | 4a97650c3e47c1d84d91177f59c2806a1596db0f | |
parent | 131b7dfb0718553fbb1cf2dcd5485266a159c339 [diff] |
Skip WebGPU CTS tests which kill WindowsServer on Mac webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:format="stencil8";minFilter="linear" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:format="stencil8";minFilter="nearest" Skipped both on Mac AMD and Intel, because this happens on dual-GPU machines, where both expectations apply, so they need to be consistent. Bug: 365027668 Change-Id: Ibb4c72257846894a0ba36203e0b848d3d6252450 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/205695 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.