| commit | 9f694ff50af7f7b8517be981f06d8594dba4b66c | [log] [tgz] |
|---|---|---|
| author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Wed Sep 17 02:20:59 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Sep 17 02:20:59 2025 -0700 |
| tree | 78ed1594fdc40ebbef1ba0a363ef59efcf28378c | |
| parent | 9852dcbf28da2a84446aa9fe816e4db9b503ad3e [diff] |
Roll DirectX Shader Compiler from 9c8b79b2703d to c5854cfd9a63 (2 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/9c8b79b2703d..c5854cfd9a63 2025-09-16 damyanp@microsoft.com Make LongVectors tests specified in code and have appropriate HLK properties set (#7758) 2025-09-16 alexsepkowski@gmail.com [bug] Execution Tests: Long Vector fix bug in compute expected values for split double (#7764) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC senorblanco@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: senorblanco@google.com Change-Id: Ifebd36c29bbb88bd0b011c474f40fe92724ad525 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/262137 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.