|author||Hao Li <email@example.com>||Tue Jan 12 01:44:01 2021 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Tue Jan 12 01:44:01 2021 +0000|
Query API: Non-precise occlusion query on D3D12 - Implement begin/endOcclusionQuery on D3D12, the query result is binary (0/1), so we don't need compute shader on D3D12. - Add end2end tests with depth/stencil/scissor tests enable/disable Bug: dawn:434 Change-Id: I7b58987a9bc3e7f9cbcdee83f630aaa166582f5f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36860 Reviewed-by: Austin Eng <email@example.com> Commit-Queue: Hao Li <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.