Dawn temporarily maintains a fork of the Emscripten WebGPU bindings (library_webgpu.js and friends). The forked files live in //third_party/emdawnwebgpu and the build targets in this directory produce the other files needed to build an Emscripten-based project using these bindings.

This allows the the webgpu.h interface to be kept roughly in sync* between the two implementations in a single place (the Dawn repository) instead of two, while also avoiding constantly breaking the version of webgpu.h that is currently in Emscripten. (* Note we don‘t guarantee it will always be in sync, though - we don’t have any automated testing for this, so we'll periodically fix it up as needed for import into other projects that use these bindings.)

Changes to this code in the Dawn repository will be synced back out to the upstream Emscripten repository after webgpu.h becomes stable, in what should theoretically be one big final breaking update. Between then and now, projects can use Dawn's fork of the bindings:

  • Get an emsdk toolchain: instructions.

  • Get a separate source checkout of Emscripten and set it up to point at the toolchain from emsdk by creating a file at emscripten/.emscripten:

    LLVM_ROOT = '/path/to/emsdk/upstream/bin'
    BINARYEN_ROOT = '/path/to/emsdk/upstream'
    NODE_JS = '/path/to/emsdk/node/18.20.3_64bit/bin/node'
    

    Note this must be a source checkout of Emscripten, not emsdk's upstream/emscripten release, which excludes necessary tools.

  • Set up a Dawn GN build, with dawn_emscripten_dir in the GN args set to point to your Emscripten source checkout.

  • Build the emdawnwebgpu GN build target.

  • Configure the Emscripten build with all of the linker flags listed in emdawnwebgpu_config (and without -sUSE_WEBGPU, because we don't want the built-in bindings).