| #version 310 es | |
| shared mat2 W; | |
| void F_inner(uint tint_symbol) { | |
| if ((tint_symbol == 0u)) { | |
| W = mat2(vec2(0.0f), vec2(0.0f)); | |
| } | |
| barrier(); | |
| W[0] = (W[0] + 0.0f); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| F_inner(gl_LocalInvocationIndex); | |
| } |