| @group(1) @binding(0) var arg_0 : texture_storage_2d_array<r32uint, read_write>; | |
| fn textureStore_8a16b0() { | |
| textureStore(arg_0, vec2<i32>(1i), 1i, vec4<u32>(1u)); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureStore_8a16b0(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| textureStore_8a16b0(); | |
| } |