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// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/TintUtils.h"
#include "dawn/native/BindGroupLayout.h"
#include "dawn/native/Device.h"
#include "dawn/native/PipelineLayout.h"
#include "dawn/native/RenderPipeline.h"
#include "tint/tint.h"
namespace dawn::native {
namespace {
thread_local DeviceBase* tlDevice = nullptr;
void TintICEReporter(const tint::diag::List& diagnostics) {
if (tlDevice) {
tlDevice->HandleError(InternalErrorType::Validation, diagnostics.str().c_str());
}
}
bool InitializeTintErrorReporter() {
tint::SetInternalCompilerErrorReporter(&TintICEReporter);
return true;
}
tint::transform::VertexFormat ToTintVertexFormat(wgpu::VertexFormat format) {
switch (format) {
case wgpu::VertexFormat::Uint8x2:
return tint::transform::VertexFormat::kUint8x2;
case wgpu::VertexFormat::Uint8x4:
return tint::transform::VertexFormat::kUint8x4;
case wgpu::VertexFormat::Sint8x2:
return tint::transform::VertexFormat::kSint8x2;
case wgpu::VertexFormat::Sint8x4:
return tint::transform::VertexFormat::kSint8x4;
case wgpu::VertexFormat::Unorm8x2:
return tint::transform::VertexFormat::kUnorm8x2;
case wgpu::VertexFormat::Unorm8x4:
return tint::transform::VertexFormat::kUnorm8x4;
case wgpu::VertexFormat::Snorm8x2:
return tint::transform::VertexFormat::kSnorm8x2;
case wgpu::VertexFormat::Snorm8x4:
return tint::transform::VertexFormat::kSnorm8x4;
case wgpu::VertexFormat::Uint16x2:
return tint::transform::VertexFormat::kUint16x2;
case wgpu::VertexFormat::Uint16x4:
return tint::transform::VertexFormat::kUint16x4;
case wgpu::VertexFormat::Sint16x2:
return tint::transform::VertexFormat::kSint16x2;
case wgpu::VertexFormat::Sint16x4:
return tint::transform::VertexFormat::kSint16x4;
case wgpu::VertexFormat::Unorm16x2:
return tint::transform::VertexFormat::kUnorm16x2;
case wgpu::VertexFormat::Unorm16x4:
return tint::transform::VertexFormat::kUnorm16x4;
case wgpu::VertexFormat::Snorm16x2:
return tint::transform::VertexFormat::kSnorm16x2;
case wgpu::VertexFormat::Snorm16x4:
return tint::transform::VertexFormat::kSnorm16x4;
case wgpu::VertexFormat::Float16x2:
return tint::transform::VertexFormat::kFloat16x2;
case wgpu::VertexFormat::Float16x4:
return tint::transform::VertexFormat::kFloat16x4;
case wgpu::VertexFormat::Float32:
return tint::transform::VertexFormat::kFloat32;
case wgpu::VertexFormat::Float32x2:
return tint::transform::VertexFormat::kFloat32x2;
case wgpu::VertexFormat::Float32x3:
return tint::transform::VertexFormat::kFloat32x3;
case wgpu::VertexFormat::Float32x4:
return tint::transform::VertexFormat::kFloat32x4;
case wgpu::VertexFormat::Uint32:
return tint::transform::VertexFormat::kUint32;
case wgpu::VertexFormat::Uint32x2:
return tint::transform::VertexFormat::kUint32x2;
case wgpu::VertexFormat::Uint32x3:
return tint::transform::VertexFormat::kUint32x3;
case wgpu::VertexFormat::Uint32x4:
return tint::transform::VertexFormat::kUint32x4;
case wgpu::VertexFormat::Sint32:
return tint::transform::VertexFormat::kSint32;
case wgpu::VertexFormat::Sint32x2:
return tint::transform::VertexFormat::kSint32x2;
case wgpu::VertexFormat::Sint32x3:
return tint::transform::VertexFormat::kSint32x3;
case wgpu::VertexFormat::Sint32x4:
return tint::transform::VertexFormat::kSint32x4;
case wgpu::VertexFormat::Undefined:
break;
}
UNREACHABLE();
}
tint::transform::VertexStepMode ToTintVertexStepMode(wgpu::VertexStepMode mode) {
switch (mode) {
case wgpu::VertexStepMode::Vertex:
return tint::transform::VertexStepMode::kVertex;
case wgpu::VertexStepMode::Instance:
return tint::transform::VertexStepMode::kInstance;
case wgpu::VertexStepMode::VertexBufferNotUsed:
break;
}
UNREACHABLE();
}
} // namespace
ScopedTintICEHandler::ScopedTintICEHandler(DeviceBase* device) {
// Call tint::SetInternalCompilerErrorReporter() the first time
// this constructor is called. Static initialization is
// guaranteed to be thread-safe, and only occur once.
static bool init_once_tint_error_reporter = InitializeTintErrorReporter();
(void)init_once_tint_error_reporter;
// Shouldn't have overlapping instances of this handler.
ASSERT(tlDevice == nullptr);
tlDevice = device;
}
ScopedTintICEHandler::~ScopedTintICEHandler() {
tlDevice = nullptr;
}
tint::transform::MultiplanarExternalTexture::BindingsMap BuildExternalTextureTransformBindings(
const PipelineLayoutBase* layout) {
tint::transform::MultiplanarExternalTexture::BindingsMap newBindingsMap;
for (BindGroupIndex i : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
const BindGroupLayoutBase* bgl = layout->GetBindGroupLayout(i);
for (const auto& [_, expansion] : bgl->GetExternalTextureBindingExpansionMap()) {
newBindingsMap[{static_cast<uint32_t>(i), static_cast<uint32_t>(expansion.plane0)}] = {
{static_cast<uint32_t>(i), static_cast<uint32_t>(expansion.plane1)},
{static_cast<uint32_t>(i), static_cast<uint32_t>(expansion.params)}};
}
}
return newBindingsMap;
}
tint::transform::VertexPulling::Config BuildVertexPullingTransformConfig(
const RenderPipelineBase& renderPipeline,
const std::string_view& entryPoint,
BindGroupIndex pullingBufferBindingSet) {
tint::transform::VertexPulling::Config cfg;
cfg.entry_point_name = entryPoint;
cfg.pulling_group = static_cast<uint32_t>(pullingBufferBindingSet);
cfg.vertex_state.resize(renderPipeline.GetVertexBufferCount());
for (VertexBufferSlot slot : IterateBitSet(renderPipeline.GetVertexBufferSlotsUsed())) {
const VertexBufferInfo& dawnInfo = renderPipeline.GetVertexBuffer(slot);
tint::transform::VertexBufferLayoutDescriptor* tintInfo =
&cfg.vertex_state[static_cast<uint8_t>(slot)];
tintInfo->array_stride = dawnInfo.arrayStride;
tintInfo->step_mode = ToTintVertexStepMode(dawnInfo.stepMode);
}
for (VertexAttributeLocation location :
IterateBitSet(renderPipeline.GetAttributeLocationsUsed())) {
const VertexAttributeInfo& dawnInfo = renderPipeline.GetAttribute(location);
tint::transform::VertexAttributeDescriptor tintInfo;
tintInfo.format = ToTintVertexFormat(dawnInfo.format);
tintInfo.offset = dawnInfo.offset;
tintInfo.shader_location = static_cast<uint32_t>(static_cast<uint8_t>(location));
uint8_t vertexBufferSlot = static_cast<uint8_t>(dawnInfo.vertexBufferSlot);
cfg.vertex_state[vertexBufferSlot].attributes.push_back(tintInfo);
}
return cfg;
}
} // namespace dawn::native
namespace tint::sem {
bool operator<(const BindingPoint& a, const BindingPoint& b) {
return std::tie(a.group, a.binding) < std::tie(b.group, b.binding);
}
} // namespace tint::sem