[tint] Fix Objective-C files in Bazel

In https://dawn-review.googlesource.com/c/dawn/+/324475, it was
discovered objc files were not handled correctly and were temporarily
disabled.

This updates the generator to copy the .mm file to a .cc extension
and then stand-alone cc_library that compiles the objc file as
objc. By default, Bazel doesn't let .mm files go into cc_library
targets. It's a bit clunky but I couldn't get the official objc_library
to work on Tint's infrastructure (Something about the XCode setup
was not being found by Bazel's default apple rules).

While doing that, I noticed there were empty or effectively
empty select statements, so I cleaned those up by moving
the external dependency resolutions to go instead of being
in the template itself and adding helpers to see if a list
of files is non-empty before emitting the template section.

Finally, I noticed a missing header after
https://dawn-review.googlesource.com/c/dawn/+/324835 (at least on
GCC) and fixed it.

Suggested Review order:
 - src/tint/lang/msl/validate/BUILD.bazel to see the new objc->
   cc_library target and an omitted empty file list.
 - Other BUILD.bazel files to see more empty sections go away.
 - The go code (start with the tests)
 - Everything else.

Change-Id: I66360ebbf7fecdab1a95db00d3e20d4e6457e40e
Bug: b/256859233
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/325135
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Kaylee Lubick <kjlubick@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
8 files changed
tree: a06b4c92d447b1e126a18c9859a6e623ee263d97
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .bazelversion
  17. .clang-format
  18. .clang-format-ignore
  19. .clang-tidy
  20. .git-blame-ignore-revs
  21. .gitattributes
  22. .gitignore
  23. .gitmodules
  24. .gn
  25. .style.yapf
  26. .vpython3
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. MODULE.bazel.lock
  44. OWNERS
  45. PRESUBMIT.py
  46. PRESUBMIT_test.py
  47. README.chromium
  48. README.md
  49. unsafe_buffers_paths.txt
  50. WATCHLISTS
  51. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.