| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| texture2d<float, access::sample> t; |
| sampler s; |
| device atomic_int* a; |
| thread bool* continue_execution; |
| }; |
| |
| #define TINT_ISOLATE_UB(VOLATILE_NAME) \ |
| volatile bool VOLATILE_NAME = true; \ |
| if (VOLATILE_NAME) |
| |
| struct foo_outputs { |
| int tint_symbol [[color(0)]]; |
| }; |
| |
| struct foo_inputs { |
| float in [[user(locn0)]]; |
| float2 coord [[user(locn1)]]; |
| }; |
| |
| int tint_f32_to_i32(float value) { |
| return select(2147483647, select((-2147483647 - 1), int(value), (value >= -2147483648.0f)), (value <= 2147483520.0f)); |
| } |
| |
| int foo_inner(float in, float2 coord, tint_module_vars_struct tint_module_vars) { |
| if ((in == 0.0f)) { |
| (*tint_module_vars.continue_execution) = false; |
| } |
| int result = tint_f32_to_i32(tint_module_vars.t.sample(tint_module_vars.s, coord)[0u]); |
| { |
| int i = 0; |
| TINT_ISOLATE_UB(tint_volatile_true) while(true) { |
| if ((i < 10)) { |
| } else { |
| break; |
| } |
| result = (result + i); |
| { |
| int v = 0; |
| if ((*tint_module_vars.continue_execution)) { |
| v = atomic_fetch_add_explicit(tint_module_vars.a, 1, memory_order_relaxed); |
| } |
| i = v; |
| } |
| continue; |
| } |
| } |
| if (!((*tint_module_vars.continue_execution))) { |
| discard_fragment(); |
| } |
| return result; |
| } |
| |
| fragment foo_outputs foo(foo_inputs inputs [[stage_in]], texture2d<float, access::sample> t [[texture(0)]], sampler s [[sampler(0)]], device atomic_int* a [[buffer(0)]]) { |
| thread bool continue_execution = true; |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.t=t, .s=s, .a=a, .continue_execution=(&continue_execution)}; |
| foo_outputs tint_wrapper_result = {}; |
| tint_wrapper_result.tint_symbol = foo_inner(inputs.in, inputs.coord, tint_module_vars); |
| return tint_wrapper_result; |
| } |