commit | a38b02612272b58b5ad02d42ad1ad2247cdb7990 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Wed Aug 21 18:49:15 2024 +0000 |
committer | Antonio Maiorano <amaiorano@google.com> | Wed Aug 21 18:49:15 2024 +0000 |
tree | a35c7de520d652d019b0c15c8a47c03da14b7b7d | |
parent | 8f3868e3ef8f763bca566d77d3fa22f03fa61efa [diff] |
Add skips for tint e2e IR tests for clip_distance Change-Id: I53c36fe2b7b73009520a6890286e7ebb08d9d5bc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/203395 Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.